Equipment, accessories and recovery items
Balance defence, speed, MP efficiency and status protection in the original adventure.
Story and late-game spoilers.
Original SNES campaign; additional content in later editions is outside this starter guide.
8 items · one picture per entry · open a picture for full size.
Item directory

Weapons
Character-specific attack tools. Compare the weapon’s special effect as well as its displayed power.

Armour and helmets
Defence and special protection. Keep resistance gear for encounters that reward it.

Accessories
Choose between speed, offensive bonuses, MP savings and other effects. Revisit the decision when a character shifts from attacking to support.

Gold Stud / Golden Stud
Its name varies by release. Useful on a frequent caster, but an MP-saving accessory does not help a character who mostly uses normal attacks.

Speed Tab / Speed Capsule
Names differ between translations. Consider who acts most often in your preferred party before spending limited permanent-stat items.

Shelter
Restores the party at eligible locations. Carry a reserve before a long dungeon and use it before the boss instead of entering with depleted MP.

Elixir and Megaelixir
These are valuable emergency items. Save some for demanding encounters, but do not lose a long battle merely to preserve every rare consumable.

Sealed chests
Some treasures interact across time. Inspect a chest in the earlier era before making the later-era collection decision, and consult the specific chest route before opening both casually.
