Metroid II: Return of Samus / beam weapons and Morph Ball upgrades
Metroid II beam weapons and Morph Ball upgrades
Compare the four beam pickups and the movement tools used on SR388.
Edition covered
Original monochrome Game Boy adventure. Metroid: Samus Returns on Nintendo 3DS is a separate remake with different maps, combat and upgrades.
4 items · one picture per entry · open a picture for full size.
beam weapons and Morph Ball upgrades
More beam weapons and morph ball upgrades
- High Jump Boots — Increase jump height · Reach tall ledges
- Space Jump — Repeat spin jumps in the air · Cross large open spaces
Quick notes
- Choose the active beam. Ice, Wave, Spazer and Plasma are alternatives in this game.
- Expand Morph Ball movement. Bombs open weak blocks, Spider Ball clings to surfaces and Spring Ball lets Samus jump while curled up.
- Use jumping upgrades deliberately. High Jump Boots improve jump height, while Space Jump permits repeated spin jumps.
- Do not confuse beam strength with Metroid damage. Evolved Metroids are primarily missile targets.
Choose the active beam
| Beam | Effect | Useful distinction |
|---|---|---|
| Ice Beam | Freezes ordinary enemies | Needed for larval Metroids late in the game |
| Wave Beam | Oscillating shot pattern | Covers a broad firing area |
| Spazer Beam | Fires a wider spread | More vertical coverage |
| Plasma Beam | Piercing beam attack | Strong against ordinary enemies |
References
| Reference | Website |
|---|---|
| Original Nintendo instruction booklet | www.thegameisafootarcade.com |
| Equipment reference | metroid.retropixel.net |
| Metroid forms | metroid.retropixel.net |
| Ending times | metroid.retropixel.net |




