Metroid II adventure archiveMetroid II: Return of SamusGUIDES
Metroid II: Return of Samus / beam weapons and Morph Ball upgrades

Metroid II beam weapons and Morph Ball upgrades

Compare the four beam pickups and the movement tools used on SR388.

Edition covered

Original monochrome Game Boy adventure. Metroid: Samus Returns on Nintendo 3DS is a separate remake with different maps, combat and upgrades.

4 items · one picture per entry · open a picture for full size.

beam weapons and Morph Ball upgrades

More beam weapons and morph ball upgrades

  • High Jump Boots — Increase jump height · Reach tall ledges
  • Space Jump — Repeat spin jumps in the air · Cross large open spaces

Quick notes

  • Choose the active beam. Ice, Wave, Spazer and Plasma are alternatives in this game.
  • Expand Morph Ball movement. Bombs open weak blocks, Spider Ball clings to surfaces and Spring Ball lets Samus jump while curled up.
  • Use jumping upgrades deliberately. High Jump Boots improve jump height, while Space Jump permits repeated spin jumps.
  • Do not confuse beam strength with Metroid damage. Evolved Metroids are primarily missile targets.

Choose the active beam

Beam comparison
BeamEffectUseful distinction
Ice BeamFreezes ordinary enemiesNeeded for larval Metroids late in the game
Wave BeamOscillating shot patternCovers a broad firing area
Spazer BeamFires a wider spreadMore vertical coverage
Plasma BeamPiercing beam attackStrong against ordinary enemies
References
Guide references
ReferenceWebsite
Original Nintendo instruction bookletwww.thegameisafootarcade.com
Equipment referencemetroid.retropixel.net
Metroid formsmetroid.retropixel.net
Ending timesmetroid.retropixel.net