Metroid II: Return of Samus Guide
1991 · Action adventureBox art

Game guides
| Guide | What you will find |
|---|---|
beginner guide: navigation, saves and acid | Understand how the Metroid hunt opens the world and why a map checklist helps. |
beam weapons and Morph Ball upgrades | Compare the four beam pickups and the movement tools used on SR388. |
Metroid forms, missile tactics and the Queen | Recognize the hunt’s different enemies and prepare for each battle style. |
energy tanks, missiles and completion goals | Separate permanent upgrades, resources and the ending timer. |
key characters and Metroid forms | Identify Samus and the creatures that define the SR388 expedition. |
At a glance
| Focus | What to know |
|---|---|
| Watch the Metroid counter | Defeating each group triggers changes that open deeper parts of SR388. |
| Keep your own route notes | The original Game Boy game has no built-in map screen. |
| Check which beam is equipped | Beam pickups replace one another; they do not stack like later games. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Samus Aran | Bounty hunter | Explores SR388 and eliminates the Metroid population. |
| Alpha Metroid | Early evolved form | A small flying target with an exposed underside. |
| Gamma Metroid | Electrical evolved form | Adds an electrical attack to airborne movement. |
| Zeta Metroid | Agile later evolved form | Uses more aggressive movement and projectile attacks. |
| Omega Metroid | Late evolved form | A large, durable Metroid near the end of the expedition. |
| Queen Metroid | Final major threat | Guards the deepest nest on SR388. |
| Baby Metroid | Newly hatched Metroid | Accompanies Samus during the ending. |
Quick answers
| Topic | Go straight to |
|---|---|
| beginner guide: navigation, saves and acid | Use earthquakes as progress signals → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Metroid II: Return of Samus: game and edition overview | www.thegameisafootarcade.com |
beginner guide: navigation, saves and acid
beam weapons and Morph Ball upgrades
Metroid forms, missile tactics and the Queen
energy tanks, missiles and completion goals