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Braid / Time rules guide

Braid time rules guide: rewind, immunity, shadows and the ring

Identify each Braid world’s mechanic before attempting its puzzle.

Edition covered

The original Braid, released on Xbox 360 in 2008 and PC in 2009. Pictures are the original PC publisher captures, not the 2024 Anniversary Edition; its commentary and added puzzles are outside this guide.

Rewind freely in the early world

Green-glowing platforms and objects appear around a time-slowing bubble.
Green-glowing platforms and objects appear around a time-slowing bubble.

World 2 introduces rewinding as a way to reconsider an action. After a mistake, return to a useful moment and change the approach instead of replaying the whole level.

Time rules guide reference
WorldCore ruleFirst question
World 2Rewind undoes ordinary actionsWhich earlier moment is useful?
World 3Green objects can resist rewindWhat should remain changed?
World 4Horizontal movement affects timeWhich direction advances the event?
World 5A shadow replays discarded actionsWhat can the shadow do for Tim?
World 6The ring slows nearby timeWhere should the slow zone be?

Notice green immunity

World 3 introduces objects that resist ordinary rewind. An immune key or moving object can retain progress while Tim returns to an earlier position.

Situations and decisions
Puzzle symptomLikely conceptExperiment
Key resets when rewindingOrdinary object behaviorFind a way to preserve the key’s progress
Platform ignores rewindTime immunityMove Tim while the platform keeps its state
Enemy reverses when walking leftTime and movement linkControl its position with small steps
Two actions seem simultaneousShadow interactionRecord one action before rewinding
Object is too fastRing slowdownPlace the ring near its route

Connect movement to time

World 4 links the world’s time to Tim’s horizontal movement. Walking back can reverse an enemy or platform, so timing a jump includes choosing where Tim moves.

Use shadows and the ring as tools

World 5 gives the previous timeline a shadow that can interact with suitable objects. World 6’s ring slows nearby events; its position matters as much as Tim’s.

Useful tip

Ask which object follows which clock; Braid often gives Tim and the solution different timelines.

References
Guide references
ReferenceWebsite
Braid publisher listingstore.steampowered.com
Original Braid hidden-star referencestrategywiki.org