Warhammer 40,000: Dawn of War II adventure archiveWarhammer 40,000: Dawn of War IIGUIDES
Warhammer 40,000: Dawn of War II / Wargear & leveling

Warhammer 40,000: Dawn of War II campaign wargear, leveling and boss preparation

Choose upgrades that fit weapons and squad jobs.

Edition covered

Original Dawn of War II (2009) campaign and core multiplayer systems. The current Anniversary Edition package also includes Chaos Rising, Retribution and other content; those campaigns and rosters are separate.

Match attributes and weapons

A heavy armored walker advances through explosions in a ruined street.
A heavy armored walker advances through explosions in a ruined street.

Level gains let squads develop their attributes and unlock related benefits. Choose a coherent direction that supports the equipped weapons and the way the squad actually fights.

Loadout checks
Slot or choiceInspectDecision
Main weaponRange and target roleFit the squad job
ArmorProtection and propertiesSupport the intended fighting style
Accessory or ability itemGranted tool and restrictionsCover a missing capability
Level advancementUnlock threshold and attributeAvoid random allocation

Read special properties before equipping

A higher item level does not tell the whole story. Compare the granted ability, weapon role and requirements before replacing equipment that provides a tool the squad needs.

Boss preparation
ProblemPreparationDuring the fight
Heavy armorBring a suitable damage sourceKeep damage dealers protected
Area attacksAvoid one tight formationMove threatened squads promptly
Long battleKeep recovery options availableDo not exhaust every ability immediately
Reinforcement pressureAssign a squad to supporting enemiesAvoid tunnel vision on the boss

Save limited abilities for a purpose

Grenades, demolition charges and other abilities can solve problems normal attacks handle poorly. Spend them on a defended position, dangerous cluster or suitable boss opening rather than every isolated enemy.

Move away from boss attacks

Boss health appears in a special bar and attacks can punish a static group. Spread squads, reposition around hazards and keep recovery options available during a long fight.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualshared.fastly.steamstatic.com