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Drifloon in Pokémon Black 2 and White 2: locations, stats and moves

Find Drifloon’s Black 2/White 2 locations, Generation V Ghost/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Drifloon is Unova #208 and National #425. Its Black 2/White 2 typing is Ghost / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Drifloon
Drifloon: standard Generation V form, Unova #208.
Drifloon Generation V base stats
StatBase value
HP90
Attack50
Defense34
Sp. Atk60
Sp. Def44
Speed70
Total348
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Drifloon recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 13 Hidden Grotto StairsBlack 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 13 Hidden Grotto StairsWhite 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Drifloon regional evolution family
FromIntoBlack 2 / White 2 method
DrifloonDrifblimLevel 28

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Drifloon Generation V ability slots
AbilitySlot / availability
AftermathRegular ability slot 1
UnburdenRegular ability slot 2
Flare BoostHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Drifloon breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Amorphous
Base hatch cycles30
Experience growthFast Then Very Slow
Base capture rate125 / 255 (not a percentage chance)
EV yield when defeatedHp +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Drifloon sequel level-up learnset
LevelMove
1 / starting moveConstrict
1 / starting moveMinimize
4Astonish
8Gust
13Focus Energy
16Payback
20Ominous Wind
25Stockpile
27Hex
32Spit Up
32Swallow
36Shadow Ball
40Amnesia
44Baton Pass
50Explosion

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Drifloon sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM61Will-o-wispFireStatus
TM62AcrobaticsFlyingPhysical
TM63EmbargoDarkStatus
TM64ExplosionNormalPhysical
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Body Slam, Clear Smog, Defog, Destiny Bond, Disable, Haze, Hypnosis, Memento, Weather Ball.

Recorded Black 2/White 2 tutor compatibility: Bind, Icy Wind, Knock Off, Magic Coat, Pain Split, Recycle, Skill Swap, Sleep Talk, Snore, Spite, Tailwind, Trick.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Drifloon in the illustrated regional Pokédex.

FIELD NOTE

Use Drifloon’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References