Cave Story+ / Weapons guide
Cave Story+ weapons guide: Polar Star, Machine Gun, Snake, Spur and Nemesis
Compare the weapon trades before committing a Cave Story+ save.
Edition covered
Cave Story+ builds on the 2004 freeware Cave Story. These pictures are the 2011 PC Steam edition; Switch-specific additions and Cave Story 3D are not assumed by the route instructions.
6 items · one picture per entry · open a picture for full size.
Weapons


How it fits: Rapid fire; recoil movement at high level
Machine Gun
Trade consequence: Trades away the Polar Star.




Quick notes
- Keep the Polar Star if planning the Spur. The Hermit Gunsmith can turn the retained Polar Star into the Spur later in the adventure.
- Choose a trade for its behavior. The Machine Gun offers sustained fire and high-level recoil movement.
- Protect experience in ordinary weapons. Most weapons gain levels from dropped experience and can lose experience when Quote is hit.
- Read the Nemesis exception. The Nemesis is unusual because collecting experience makes it less effective.
Choose a trade for its behavior
| Goal | Decision | Watch for |
|---|---|---|
| Obtain the Spur | Do not trade the Polar Star | Return to the Gunsmith later |
| Use Machine Gun movement | Accept Curly’s weapon exchange | Spur is no longer available normally |
| Shoot through walls | Consider Chaba’s Snake trade | Consumes two existing weapons |
| Use the Nemesis well | Avoid unnecessary experience | Its progression is reversed |
| Maintain normal weapon power | Avoid damage and collect drops | Getting hit can reduce the level |
Useful tip
The Spur is optional for the best ending; weapon choice and the Curly rescue chain are separate.
References
| Reference | Website |
|---|---|
| Cave Story+ publisher listing | store.steampowered.com |
| Cave Story ending prerequisites | cavestory.fandom.com |
| Curly rescue procedure discussion | gaming.stackexchange.com |
