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Cave Story+ / Booster guide

Cave Story+ Booster guide: v0.8, v2.0, air supply and dangerous terrain

Understand how movement equipment changes Cave Story+ exploration.

Edition covered

Cave Story+ builds on the 2004 freeware Cave Story. These pictures are the 2011 PC Steam edition; Switch-specific additions and Cave Story 3D are not assumed by the route instructions.

Choose the Booster path with the ending in mind

Quote fights green creatures among floating blocks and grass in a cavern.
Quote fights green creatures among floating blocks and grass in a cavern.

Booster v0.8 is offered at the Labyrinth pit. Passing that event supports the later v2.0 route and Curly rescue prerequisites, so decide before taking the early upgrade.

Booster guide reference
Movement toolBehaviorPlanning note
JumpBasic vertical movementUse a clear landing
Booster v0.8Earlier upward boostTaking it affects the best-ending chain
Booster v2.0Directional boost burstsPractise direction changes and landing
Level-three Machine GunDownward firing can support upward movementRequires maintaining the weapon level
Curly’s air supplySupports underwater survival after the story eventDoes not erase other water hazards

Practise v2.0 bursts on safe ground

Booster v2.0 gives directional bursts rather than unlimited free flight. Learn how a burst ends and how landing restores the next movement opportunity before crossing spikes.

Situations and decisions
ObstacleUseful preparationMistake to avoid
Wide spike gapRead the full boost routeChanging direction too late
High return ledgeCheck the current movement toolAssuming an early drop is reversible
Underwater tunnelWatch remaining airStopping to fight without an exit
Weapon-based ascentKeep the Machine Gun poweredTaking damage and losing the needed level
Final CaveBring reliable movement and healthRushing through hazards after an upgrade

Watch the air meter underwater

Before the relevant air-supply story event, Quote has limited underwater air. Find a surface or exit rather than treating every submerged side route as safe.

Inspect return routes before dropping

Many areas contain ledges that are easy to descend and difficult to climb. Later movement tools reopen routes, but a dangerous landing remains dangerous even when a return trip is possible.

Useful tip

A stronger Booster opens routes, but it is not a shield against spikes or contact damage.

References
Guide references
ReferenceWebsite
Cave Story+ publisher listingstore.steampowered.com
Cave Story ending prerequisitescavestory.fandom.com
Curly rescue procedure discussiongaming.stackexchange.com