Cave Story+ Guide
2011 · Action adventure platformerGame guides
| Guide | What you will find |
|---|---|
Weapons | Compare the weapon trades before committing a Cave Story+ save. |
Curly Rescue | Preserve the prerequisites for Cave Story+’s best-ending route. |
Boosters & Movement | Understand how movement equipment changes Cave Story+ exploration. |
Endings & Sacred Grounds | Compare Cave Story+’s three main routes and the secret final-area prerequisites. |
Characters | Identify the main cast, their roles and the relationships that explain the adventure. |
At a glance
| Focus | What to know |
|---|---|
| Keep the Polar Star for the Spur | Trading it away closes that weapon route. |
| Read the Curly route before the Labyrinth | Several prerequisites are easy to miss. |
| Protect weapon experience | Damage can reduce a weapon’s level. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Quote | Playable robot | Awakens on the island and becomes involved in the Mimiga conflict. |
| Curly Brace | Robot ally | Protects Mimiga children and later fights alongside Quote. |
| Sue Sakamoto | Human transformed into a Mimiga | Connects Quote to the expedition and the Doctor’s plans. |
| The Doctor | Antagonist | Uses the Demon Crown and Red Flowers to control the island. |
| Professor Booster | Inventor | Creates the jetpack upgrades that change traversal. |
| Balrog | Recurring opponent | Serves Misery but becomes more than a simple enemy. |
Quick answers
| Topic | Go straight to |
|---|---|
| Weapons | Keep the Polar Star if planning the Spur → |
| Curly Rescue | Pass Booster in the Labyrinth → |
| Endings & Sacred Grounds | The early escape ends the adventure early → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Cave Story+: game and edition overview | store.steampowered.com |

Weapons
Curly Rescue
Boosters & Movement
Endings & Sacred Grounds