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Archen in Pokémon Black 2 and White 2: locations, stats and moves

Find Archen’s Black 2/White 2 locations, Generation V Rock/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Archen is Unova #128 and National #566. Its Black 2/White 2 typing is Rock / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Archen
Archen: standard Generation V form, Unova #128.
Archen Generation V base stats
StatBase value
HP55
Attack112
Defense45
Sp. Atk74
Sp. Def45
Speed70
Total401
02

Where to obtain it in Black 2 and White 2

After the Hall of Fame, Lenora offers a Cover Fossil or Plume Fossil at Nacrene Museum. Choose Plume for Archen, then revive it at level 25. Relic Castle’s original fossil choice is different.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Archen recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Nacrene City Nacrene MuseumBlack 2Gift / fossil revival25Item Plume Fossil; After the Hall of Fame: choose this fossil from Lenora; Revive at Nacrene Museum
Nacrene City Nacrene MuseumWhite 2Gift / fossil revival25Item Plume Fossil; After the Hall of Fame: choose this fossil from Lenora; Revive at Nacrene Museum
03

Evolution family and Generation V requirements

Archen regional evolution family
FromIntoBlack 2 / White 2 method
ArchenArcheopsLevel 37

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Archen Generation V ability slots
AbilitySlot / availability
DefeatistRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Archen breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Flying / Water 3
Base hatch cycles30
Experience growthMedium Fast
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Archen sequel level-up learnset
LevelMove
1 / starting moveLeer
1 / starting moveQuick Attack
1 / starting moveWing Attack
5Rock Throw
8Double Team
11Scary Face
15Pluck
18AncientPower
21Agility
25Quick Guard
28Acrobatics
31Dragon Breath
35Crunch
38Endeavor
41U-turn
45Rock Slide
48Dragon Claw
51Thrash

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Archen sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM02Dragon ClawDragonPhysical
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM62AcrobaticsFlyingPhysical
TM65Shadow ClawGhostPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Bite, Defog, Dragon Pulse, Earth Power, Head Smash, Knock Off, Steel Wing.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bounce, Dragon Pulse, Earth Power, Endeavor, Heat Wave, Iron Defense, Iron Tail, Roost, Sleep Talk, Snore, Stealth Rock, Tailwind, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Archen in the illustrated regional Pokédex.

FIELD NOTE

Use Archen’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References