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Skarmory in Pokémon Black 2 and White 2: locations, stats and moves

Find Skarmory’s Black 2/White 2 locations, Generation V Steel/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Skarmory is Unova #203 and National #227. Its Black 2/White 2 typing is Steel / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Skarmory
Skarmory: standard Generation V form, Unova #203.
Skarmory Generation V base stats
StatBase value
HP65
Attack80
Defense140
Sp. Atk40
Sp. Def70
Speed70
Total465
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Skarmory recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Reversal Mountain Unknown Area 48Black 2Dark grass36–38No special condition recorded
Reversal Mountain Unknown Area 48Black 2Grass / cave walking34No special condition recorded
Reversal Mountain Unknown Area 48White 2Dark grass36–38No special condition recorded
Reversal Mountain Unknown Area 48White 2Grass / cave walking34No special condition recorded
03

Evolution family and Generation V requirements

Skarmory has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Skarmory Generation V ability slots
AbilitySlot / availability
Keen EyeRegular ability slot 1
SturdyRegular ability slot 2
Weak ArmorHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Skarmory breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Flying
Base hatch cycles25
Experience growthSlow
Base capture rate25 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Skarmory sequel level-up learnset
LevelMove
1 / starting moveLeer
1 / starting movePeck
6Sand Attack
9Swift
12Agility
17Fury Attack
20Feint
23Air Cutter
28Spikes
31Metal Sound
34Steel Wing
39Autotomize
42Air Slash
45Slash
50Night Slash

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Skarmory sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM58Sky DropFlyingPhysical
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM02FlyFlyingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Assurance, Brave Bird, Curse, Drill Peck, Endure, Guard Swap, Pursuit, Sky Attack, Stealth Rock, Whirlwind.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Icy Wind, Iron Defense, Iron Head, Roost, Sky Attack, Sleep Talk, Snore, Stealth Rock, Tailwind.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Skarmory in the illustrated regional Pokédex.

    FIELD NOTE

    Use Skarmory’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References