Advance Wars: Dual Strike CO skills and game modes
Separate ranked commander skills, Wars Points and challenge rules.
Edition covered
Original Nintendo DS game. Some archived screenshots use the Japanese Famicom Wars DS interface. Wii U re-release communication limits do not change the DS combat rules described here.
Rank unlocks skill capacity

COs gain experience from completed battles. As their rank rises they can equip up to four special skills, changing the assumptions behind otherwise identical commanders.
| Resource | Earned or held where | Use |
|---|---|---|
| Battle funds | From properties during a map | Produce and repair units |
| Wars Points | Completing game modes | Purchase Battle Maps extras |
| CO experience | CO participation in completed battles | Increase commander rank |
| CO rank | Experience thresholds | Access more skill options and slots |
Skills can be disabled
War Room setup can distinguish play with and without skills. Compare strategies only when their rules match.
| Mode | Main structure | Planning focus |
|---|---|---|
| Campaign | Story missions | Read each objective |
| War Room | Scored individual battles | Check skills and CO rules |
| Survival: Money | Limited overall budget | Avoid wasteful replacements |
| Survival: Turn / Time | Turn or time limits | Plan quick clears |
| Combat | Real-time unit action | Use its own controls and manual |
Wars Points buy extras
Battle Maps spends earned points on maps and other unlocks. These points are separate from the funds used to produce units within a battle.
Survival and Combat change the task
Survival restricts money, turns or time across maps. Combat is a separate real-time mode, so ordinary turn-based action sequencing does not transfer directly.
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | www.nintendo.com |
