Advance Wars: Dual Strike / New units and supply
Advance Wars: Dual Strike New units and supply
Compare Dual Strike additions and keep fuel-dependent units operating.
Edition covered
Original Nintendo DS game. Some archived screenshots use the Japanese Famicom Wars DS interface. Wii U re-release communication limits do not change the DS combat rules described here.
4 items · one picture per entry · open a picture for full size.
New units and supply
More new units and supply
- Black Boat — Infantry transport and field repair · Repair consumes funds
Quick notes
- New units fill specialist roles. Megatanks, stealth aircraft, black boats and carriers add options without replacing the capture economy.
- Aircraft need fuel even while waiting. Air and naval units consume fuel over time.
- Black boats repair in the field. Their Repair command spends funds and supplies a nearby unit.
- Protect loaded transports. Passengers are safe from individual attacks on the transport but are lost if it is destroyed.
Aircraft need fuel even while waiting
| Method | What it restores | Where |
|---|---|---|
| APC Supply | Fuel and ammunition | Adjacent allied units |
| Friendly city or base | Ground HP, fuel and ammunition | Compatible unit stays on property |
| Friendly airport | Aircraft HP, fuel and ammunition | Aircraft stays on airport |
| Friendly port | Naval HP, fuel and ammunition | Ship stays on port |
| Black Boat Repair | HP plus fuel and ammunition | Nearby unit, using funds |
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | www.nintendo.com |




