Pilotwings 64 Badge Scores, Classes and Flight-Test Progress
See the score targets and choose the next test worth improving.
Pictures for this guide
Edition covered
Original Nintendo 64 game (1996). Uses the North American pilot names and original N64 button labels. Archived screenshots show the N64 game through the later Nintendo Switch Online presentation, with side borders around the original view.
Read the class total before retrying

Badges depend on the combined score for that vehicle and class. Find the weakest result in the set and estimate how many points a cleaner attempt could recover before repeating a test that is already nearly perfect.
| Class | Bronze | Silver | Gold | Perfect total |
|---|---|---|---|---|
| Beginner | 70 | 80 | 90 | 100 |
| Class A | 140 | 160 | 180 | 200 |
| Class B | 210 | 240 | 270 | 300 |
| Pilot Class | 210 | 240 | 270 | 300 |
Aim for a reliable pass first
Learn where the objectives are and finish the landing safely. Once the route is repeatable, improve one section at a time; chasing a perfect opening has little value if the final approach still fails regularly.
Use the result screen as a diagnosis
Compare the categories after each attempt. An obvious landing loss suggests different practice from a missed objective or excessive time, so choose the next retry around the specific weakness.
| Current result | Practice focus | Reason |
|---|---|---|
| One poor score in a set | That test first | Largest room for a total-score gain |
| Objectives clear, landing poor | Final approach | Preserve the points already earned |
| Route unclear | Reconnaissance attempt | Learn the sequence before optimizing |
| Consistent clear near a badge | Smallest repeatable improvement | Avoid an unnecessary route overhaul |
| Unfamiliar extra event | Its own controls and goal | Different challenge from the flight devices |
Keep optional events separate from the main devices
Cannonball, Sky Diving and Jumble Hopper add different challenges alongside the three flight devices. Read each event’s instructions instead of carrying over a control habit from the vehicle you have just practiced.
References
| Reference | Website |
|---|---|
| Original Nintendo instruction booklet | www.retrogames.cz |
| Vehicle control reference | strategywiki.org |
| Flight-test reference | gamefaqs.gamespot.com |
| Badge score thresholds | gamefaqs.gamespot.com |
| Flight classes and event structure | strategywiki.org |



