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Munna in Pokémon Black 2 and White 2: locations, stats and moves

Find Munna’s Black 2/White 2 locations, Generation V Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Munna is Unova #086 and National #517. Its Black 2/White 2 typing is Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Munna
Munna: standard Generation V form, Unova #086.
Munna Generation V base stats
StatBase value
HP76
Attack25
Defense45
Sp. Atk67
Sp. Def55
Speed24
Total292
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Munna recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
DreamyardBlack 2Dark grass65–66No special condition recorded
DreamyardBlack 2Grass / cave walking57–58No special condition recorded
DreamyardWhite 2Dark grass65–66No special condition recorded
DreamyardWhite 2Grass / cave walking57–58No special condition recorded
Dreamyard B1FBlack 2Dark grass65–66No special condition recorded
Dreamyard B1FWhite 2Dark grass65–66No special condition recorded
03

Evolution family and Generation V requirements

Munna regional evolution family
FromIntoBlack 2 / White 2 method
MunnaMusharnaUse Moon Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Munna Generation V ability slots
AbilitySlot / availability
ForewarnRegular ability slot 1
SynchronizeRegular ability slot 2
TelepathyHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Munna breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles10
Experience growthFast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedHp +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Munna sequel level-up learnset
LevelMove
1 / starting moveDefense Curl
1 / starting movePsywave
5Lucky Chant
7Yawn
11Psybeam
13Imprison
17Moonlight
19Hypnosis
23Zen Headbutt
25Synchronoise
29Nightmare
31Future Sight
35Calm Mind
37Psychic
41Dream Eater
43Telekinesis
47Stored Power

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Munna sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM74Gyro BallSteelPhysical
TM77Psych UpNormalStatus
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Barrier, Baton Pass, Curse, Helping Hand, Magic Coat, Secret Power, Sleep Talk, SonicBoom, Swift.

Recorded Black 2/White 2 tutor compatibility: After You, Gravity, Heal Bell, Helping Hand, Magic Coat, Pain Split, Signal Beam, Skill Swap, Sleep Talk, Snore, Trick, Wonder Room, Worry Seed, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Munna in the illustrated regional Pokédex.

FIELD NOTE

Use Munna’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References