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Stoutland in Pokémon Black 2 and White 2: locations, stats and moves

Find Stoutland’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Stoutland is Unova #024 and National #508. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Stoutland
Stoutland: standard Generation V form, Unova #024.
Stoutland Generation V base stats
StatBase value
HP85
Attack100
Defense90
Sp. Atk45
Sp. Def90
Speed80
Total490
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Stoutland recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
P2 LaboratoryBlack 2Shaking grass59No special condition recorded
P2 LaboratoryWhite 2Shaking grass59No special condition recorded
Route 1Black 2Shaking grass59No special condition recorded
Route 1White 2Shaking grass59No special condition recorded
Route 2Black 2Shaking grass59No special condition recorded
Route 2White 2Shaking grass59No special condition recorded
Route 3Black 2Shaking grass58No special condition recorded
Route 3White 2Shaking grass58No special condition recorded
03

Evolution family and Generation V requirements

Stoutland regional evolution family
FromIntoBlack 2 / White 2 method
LillipupHerdierLevel 16
HerdierStoutlandLevel 32

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Stoutland Generation V ability slots
AbilitySlot / availability
IntimidateRegular ability slot 1
Sand RushRegular ability slot 2
ScrappyHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Stoutland breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles15
Experience growthMedium Slow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedAttack +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Stoutland sequel level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveFire Fang
1 / starting moveIce Fang
1 / starting moveLeer
1 / starting moveOdor Sleuth
1 / starting moveTackle
1 / starting moveThunder Fang
5Odor Sleuth
8Bite
12Helping Hand
15Take Down
20Work Up
24Crunch
29Roar
36Retaliate
42Reversal
51Last Resort
59Giga Impact

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Stoutland sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM73Thunder WaveElectricStatus
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM03SurfWaterSpecial
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Covet, Helping Hand, Hyper Voice, Iron Head, Last Resort, Sleep Talk, Snore, Superpower, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Stoutland in the illustrated regional Pokédex.

FIELD NOTE

Use Stoutland’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References