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Gothorita in Pokémon Black 2 and White 2: locations, stats and moves

Find Gothorita’s Black 2/White 2 locations, Generation V Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Gothorita is Unova #137 and National #575. Its Black 2/White 2 typing is Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Gothorita
Gothorita: standard Generation V form, Unova #137.
Gothorita Generation V base stats
StatBase value
HP60
Attack45
Defense70
Sp. Atk75
Sp. Def85
Speed55
Total390
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Gothorita recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 9Black 2Dark grass41–43No special condition recorded
Route 9Black 2Grass / cave walking37–39No special condition recorded
Strange House 1FBlack 2Grass / cave walking34No special condition recorded
Strange House B1FBlack 2Grass / cave walking33–34No special condition recorded
03

Evolution family and Generation V requirements

Gothorita regional evolution family
FromIntoBlack 2 / White 2 method
GothitaGothoritaLevel 32
GothoritaGothitelleLevel 41

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Gothorita Generation V ability slots
AbilitySlot / availability
FriskRegular ability slot 1
Shadow TagHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Gothorita breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Human-Like
Base hatch cycles20
Experience growthMedium Slow
Base capture rate100 / 255 (not a percentage chance)
EV yield when defeatedSpecial Defense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Gothorita sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveFake Tears
1 / starting movePound
1 / starting moveTickle
3Confusion
7Tickle
10Fake Tears
14Double Slap
16Psybeam
19Embargo
24Feint Attack
25Psyshock
28Flatter
31Future Sight
34Heal Block
39Psychic
43Telekinesis
50Charm
53Magic Room

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Gothorita sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Covet, Foul Play, Gravity, Heal Bell, Helping Hand, Magic Coat, Magic Room, Recycle, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snatch, Snore, Trick, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Gothorita in the illustrated regional Pokédex.

FIELD NOTE

Use Gothorita’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References