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Shelmet in Pokémon Black and White: locations, stats and moves

Find Shelmet’s original Black and White encounter records, Generation V Bug typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Shelmet is Unova #122 and National #616. Its original Black and White typing is Bug. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Shelmet
Shelmet: standard Generation V sprite, Unova #122.
Shelmet Generation V base stats
StatBase value
HP50
Attack40
Defense85
Sp. Atk40
Sp. Def65
Speed25
Total305
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Shelmet appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Shelmet recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Icirrus CityBlackGrass / cave walking30–33Season Spring
Icirrus CityBlackGrass / cave walking30–33Season Summer
Icirrus CityBlackGrass / cave walking30–33Season Autumn
Icirrus CityWhiteGrass / cave walking30–33Season Spring
Icirrus CityWhiteGrass / cave walking30–33Season Summer
Icirrus CityWhiteGrass / cave walking30–33Season Autumn
Route 8BlackGrass / cave walking30–33Season Spring
Route 8BlackGrass / cave walking30–33Season Summer
Route 8BlackGrass / cave walking30–33Season Autumn
Route 8WhiteGrass / cave walking30–33Season Spring
Route 8WhiteGrass / cave walking30–33Season Summer
Route 8WhiteGrass / cave walking30–33Season Autumn
Moor Of IcirrusBlackGrass / cave walking30–33Season Spring
Moor Of IcirrusBlackGrass / cave walking30–33Season Summer
Moor Of IcirrusBlackGrass / cave walking30–33Season Autumn
Moor Of IcirrusWhiteGrass / cave walking30–33Season Spring
Moor Of IcirrusWhiteGrass / cave walking30–33Season Summer
Moor Of IcirrusWhiteGrass / cave walking30–33Season Autumn
03

Evolution family and original requirements

Shelmet evolution family
FromIntoOriginal method
ShelmetAccelgorTrade for Karrablast

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Shelmet ability slots
AbilitySlot / availability
HydrationRegular ability
Shell ArmorRegular ability
OvercoatHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Shelmet breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles15
Experience growthMedium Fast
Base capture rate200 / 255 (not a percentage chance)
EV yield when defeatedDefense +1

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Shelmet Black and White level-up learnset
LevelMove
1 / starting moveLeech Life
4Acid
8Bide
13Curse
16Struggle Bug
20Mega Drain
25Yawn
28Protect
32Acid Armor
37Giga Drain
40Body Slam
44Bug Buzz
49Recover
52Guard Swap
56Final Gambit

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Shelmet original compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM76Struggle BugBugSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

Recorded original Egg moves: Double Edge, Mind Reader, Mud Slap, Spikes, Endure, Baton Pass, Encore, Pursuit, Feint, Guard Split.

Return to Shelmet in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Shelmet. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References