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DuckTales / Locations

The five treasure lands

Read each original land by its terrain and the route clue that helps you advance.

Edition covered

Original 1989 NES game. The Game Boy adaptation, DuckTales 2 and the 2013 DuckTales: Remastered have different maps, controls or systems and are outside this guide.

Illustrated reference

Original NES The Amazon gameplay, captured for NESmaps stage selection.

The Amazon

A jungle and ruin expedition where the cane bounce helps cross dangerous ground. Recover the Sceptre of the Incan King after following the stage's main route.

Original NES The Amazon gameplay, captured for NESmaps stage selection.

Original NES Transylvania gameplay, captured for NESmaps stage selection.

Transylvania

A haunted-house network connected by mirrors and hidden passages. Search here for the skeleton key needed before African Mines can become a full expedition.

Original NES Transylvania gameplay, captured for NESmaps stage selection.

Original NES African Mines gameplay, captured for NESmaps stage selection.

African Mines

Underground caverns become accessible with the skeleton key. Watch narrow passages and moving threats while searching for the treasure at the end of the mine route.

Original NES African Mines gameplay, captured for NESmaps stage selection.

Original NES The Himalayas gameplay, captured for NESmaps stage selection.

The Himalayas

Snow and icy floors change how safely Scrooge can move. Rescue Bubba during the expedition and work toward the Crown of Genghis Khan.

Original NES The Himalayas gameplay, captured for NESmaps stage selection.

Original NES The Moon gameplay, captured for NESmaps stage selection.

The Moon

A lunar expedition includes a UFO interior, ropes and a Gizmoduck-assisted obstruction. The remote control is a route objective on the way to the land's main treasure.

Original NES The Moon gameplay, captured for NESmaps stage selection.

Read the jungle and haunted rooms differently

Original NES Transylvania entry screen.
Original NES Transylvania entry screen.

The Amazon gives you room to establish a pogo rhythm, but spikes and ruins still require careful landings. Transylvania instead rewards remembering connected rooms and the effect of mirrors. When you enter a new haunted room, note where the mirror deposits you and which exits remain unexplored. That simple habit makes a return trip much easier when you are searching for the key or boss route.

Let the surface change your movement

African Mines asks you to obtain its key before treating the caverns as a normal destination. The Himalayas asks you to adjust again: snow and slippery ice punish an unexamined jump. On a first visit, stop on reliable ground before testing a bounce over a new surface. A screenshot identifies the setting, but your route still needs a landing plan appropriate to the material under Scrooge's feet.

Trace the Moon's linked objectives

The Moon combines outdoor ground with the UFO interior and a barrier that requires Gizmoduck. Explore with the remote-control objective in mind, then use the new assistance to continue. When a rope carries you between screens, remember both its entry and its exit. Vertical routes are easier to retrace if you can identify the last safe platform rather than recalling only that the room contained several enemies.

FIELD NOTE

Use mirrors, ropes and distinctive walls as landmarks when a land branches.

Picture details

Game artwork belongs to its respective rights holders.

References

Covered edition: Original 1989 NES game. The Game Boy adaptation, DuckTales 2 and the 2013 DuckTales: Remastered have different maps, controls or systems and are outside this wiki.