Age of Empires adventure archiveAge of EmpiresGUIDES
Age of Empires / Ages & opening

Age of Empires age order and beginner build priorities

Use the four ages to plan food, prerequisite buildings and military production.

Edition covered

Guide scope: the original 1997 game and its twelve civilizations. Pictures show the 2018 Definitive Edition, which also includes Rise of Rome and changes graphics, interface and balance. Expansion civilizations and Return of Rome are outside the original-game tables.

Advance at the Town Center

Definitive Edition early settlement beside a forest and coastline.
Definitive Edition early settlement beside a forest and coastline.

The four ages are Stone, Tool, Bronze and Iron. Age research occupies the Town Center, so prepare food and houses before advancing; a completed age does not automatically upgrade your existing troops.

Original age progression
AgeResearch costWhat the transition enables
Stone AgeStarting ageVillagers, basic economy and Clubmen
Tool Age500 foodMarket, Archery Range, Stable and early upgrades
Bronze Age800 foodAcademy, Temple, Siege Workshop and advanced warfare
Iron Age1,000 food and 800 goldLate military and economic technology

Build the correct prerequisite chain

A Barracks opens the early military chain. Later specialist buildings depend on your age and on earlier structures. The technology tree is the final check because individual civilizations lack particular units and improvements.

Key building connections
BuildingConnectionPlanning use
BarracksEarly prerequisite for Archery Range and StableBegin the land-army chain
MarketTool Age economy buildingFarms and economic development
Archery RangeFollows the BarracksBow units and civilization-specific ranged branches
StableFollows the BarracksMounted units and later cavalry options
TempleBronze Age religious buildingPriests and religious technologies

Scout food before committing

Locate berries, huntable animals and shoreline fish before moving the whole workforce. Early wood pays for houses and drop-off buildings, while food keeps villager production running and funds age advancement.

Do not copy a sequel build

The 1997 game uses Storage Pits and Granaries rather than Age of Empires II lumber and mining camps. Defensive details and unit rosters also differ from the Definitive Edition shown in the pictures.

Useful tip

The 1997 game uses Storage Pits and Granaries rather than Age of Empires II lumber and mining camps. Defensive details and unit rosters also differ from the Definitive Edition shown in the pictures.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Microsoft edition overviewwww.ageofempires.com
Original publisher manualwww.bestoldgames.net