Age of Empires Guide
1997 ยท Historical real-time strategyGame guides
| Guide | What you will find |
|---|---|
Ages & opening | Use the four ages to plan food, prerequisite buildings and military production. |
Economy | Match villagers and storage buildings to the resource you actually need. |
Units & counters | Read the original unit families before investing in an expensive army. |
Campaigns & victory | Separate campaign instructions from the victory rules of a random-map match. |
Civilizations | Identify the people, factions or battlefield roles used throughout this guide. |
At a glance
| Focus | What to know |
|---|---|
| Keep villagers working | Food and wood support the early economy; add gold and stone when your plan requires them. |
| Advance through four ages | Stone, Tool, Bronze and Iron unlock successive buildings, units and upgrades. |
| Check the civilization tree | Original civilizations do not share a complete military or technology roster. |
Civilizations View guide โ
| Civilization | Roster | At a glance |
|---|---|---|
| Egyptians | Original civilization | Known for strong chariots, priests and economic bonuses. |
| Greeks | Original civilization | An option for an Academy-centered infantry army. |
| Babylonians | Original civilization | A defensive civilization with strong walls and towers. |
| Yamato | Original civilization | A cavalry-oriented choice with a restricted infantry tree. |
| Assyrians | Original civilization | A fast-paced civilization with strong bow units. |
| Phoenicians | Original civilization | An economy and naval option with notable elephant access. |
Quick answers
| Topic | Go straight to |
|---|---|
| Ages & opening | Advance at the Town Center โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Age of Empires: game and edition overview | store.steampowered.com |

Ages & opening
Units & counters
Campaigns & victory
Civilizations