Kirby and the Rainbow Curse / rainbow-rope controls and ink management
Kirby and the Rainbow Curse rainbow-rope controls and ink management
Draw paths that let Kirby keep moving safely.
Edition covered
Original Wii U game, titled Kirby and the Rainbow Paintbrush in PAL regions. Kirby uses drawn rainbow ropes, while additional local players control Waddle Dees.
Draw in front of the rolling Kirby

Make a short slope or bridge toward the next safe landing. Drawing too far ahead can spend ink on a path that disappears before it helps.
| Action | How | Use |
|---|---|---|
| Rainbow rope | Draw on GamePad | Bridge or redirect Kirby |
| Dash | Tap Kirby | Strike weak enemies and blocks |
| Star Dash | Hold Kirby when charged | Break tougher obstacles |
| Loop and ramp | Shape the drawn path | Change movement direction |
Refill on solid ground
The rainbow gauge limits continuous drawing. Use a flat patch to recover before crossing a wide pit or lifting Kirby toward a high door.
| Situation | Helpful drawing | Avoid |
|---|---|---|
| Wide gap | Short bridge to a refill point | One enormous wasteful loop |
| High ledge | Rising curve | A vertical wall Kirby cannot climb |
| Incoming projectile | Barrier between it and Kirby | Blocking the escape route |
| Low gauge | Guide to firm ground | Starting another long ascent |
Tap Kirby for a dash
A normal dash breaks suitable obstacles and defeats vulnerable enemies. Check the landing zone before accelerating through a narrow gap.
Use ropes as a shield
A drawn line can block certain incoming hazards. Leave space for Kirby to pass rather than sealing him inside a cramped pocket.
References
| Reference | Website |
|---|---|
| Game reference | wikirby.com |
| Nintendo electronic manual | www.nintendo.com |
| Detailed topic reference | wikirby.com |
