FFXII FF12 adventure archiveFinal Fantasy XIIGUIDES
Final Fantasy XII / License Board

Final Fantasy XII original License Board: equipment, magick and LP

Understand the shared PS2 License Board and why buying a license does not automatically grant an item or spell.

Edition covered

Original 2006 North American and 2007 European/Australian PlayStation 2 version with the shared License Board. International Zodiac Job System and The Zodiac Age have different boards, equipment rules and Zodiac Spear methods and are outside this guide.

The original board does not ask you to choose a job

Title screen of the original North American PlayStation 2 Final Fantasy XII.
Title screen of the original North American PlayStation 2 Final Fantasy XII.

All six permanent characters use the original game’s broad License Board. You spend License Points to unlock neighboring tiles and extend each character’s options. Online advice about selecting two jobs belongs to The Zodiac Age, not this version. Starting positions and equipment differ, but normal weapon and armor categories are not permanently assigned to particular characters.

Buy the license and obtain the equipment

A license permits use of the matching equipment or ability. It does not create the item in your inventory. Likewise, a magick license and the actual purchased or found magick are separate requirements. When a menu option is unavailable, check the license, the item or spell itself, and whether that character meets the relevant usage conditions.

Spend LP where it changes the next fight

Buy licenses for upgrades you can actually obtain rather than wandering far across the board for equipment unavailable in shops. Augments and additional gambit slots can improve reliability between major purchases. Inspect connected tiles before spending so the route toward a desired ability is clear. A balanced party usually needs recovery and defense as well as more attack options.

Consider Quickenings and Espers separately

Quickening and Esper licenses have special restrictions that differ from ordinary equipment tiles. Once an Esper is assigned, it belongs to that character, so inspect the choice before confirming. Quickenings also affect the original game’s MP structure. You can finish normal story battles with sound equipment and gambits; you do not need to unlock every distant board tile as soon as LP becomes available.

FIELD NOTE

When shopping, compare the item’s required license with each character’s current board before spending gil on multiple copies.

Picture details

Game artwork belongs to its respective rights holders.

References