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Wailord in Pokémon Black 2 and White 2: locations, stats and moves

Find Wailord’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Wailord is Unova #241 and National #321. Its Black 2/White 2 typing is Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Wailord
Wailord: standard Generation V form, Unova #241.
Wailord Generation V base stats
StatBase value
HP170
Attack90
Defense45
Sp. Atk90
Sp. Def45
Speed60
Total500
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Wailord recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Undella BayBlack 2Rippling water (Surf)30–40No special condition recorded
Undella BayWhite 2Rippling water (Surf)30–40No special condition recorded
03

Evolution family and Generation V requirements

Wailord regional evolution family
FromIntoBlack 2 / White 2 method
WailmerWailordLevel 40

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Wailord Generation V ability slots
AbilitySlot / availability
Water VeilRegular ability slot 1
ObliviousRegular ability slot 2
PressureHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Wailord breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field / Water 2
Base hatch cycles40
Experience growthFast Then Very Slow
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedHp +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Wailord sequel level-up learnset
LevelMove
1 / starting moveGrowl
1 / starting moveRollout
1 / starting moveSplash
1 / starting moveWater Gun
4Growl
7Water Gun
11Rollout
14Whirlpool
17Astonish
21Water Pulse
24Mist
27Rest
31Brine
34Water Spout
37Amnesia
46Dive
54Bounce
62Hydro Pump
70Heavy Slam

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Wailord sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM55ScaldWaterSpecial
TM68Giga ImpactNormalPhysical
TM78BulldozeGroundPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Block, Bounce, Hyper Voice, Icy Wind, Iron Head, Sleep Talk, Snore, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Wailord in the illustrated regional Pokédex.

FIELD NOTE

Use Wailord’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References