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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Aggron in Pokémon Black 2 and White 2: locations, stats and moves

Find Aggron’s Black 2/White 2 locations, Generation V Steel/Rock typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Aggron is Unova #168 and National #306. Its Black 2/White 2 typing is Steel / Rock. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Aggron
Aggron: standard Generation V form, Unova #168.
Aggron Generation V base stats
StatBase value
HP70
Attack110
Defense180
Sp. Atk60
Sp. Def60
Speed50
Total530
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Aggron regional evolution family
FromIntoBlack 2 / White 2 method
AronLaironLevel 32
LaironAggronLevel 42

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Aggron Generation V ability slots
AbilitySlot / availability
SturdyRegular ability slot 1
Rock HeadRegular ability slot 2
Heavy MetalHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Aggron breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Monster
Base hatch cycles35
Experience growthSlow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedDefense +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Aggron sequel level-up learnset
LevelMove
1 / starting moveHarden
1 / starting moveHeadbutt
1 / starting moveMud Slap
1 / starting moveTackle
4Mud Slap
8Headbutt
11Metal Claw
15Iron Defense
18Roar
22Take Down
25Iron Head
29Protect
34Metal Sound
40Iron Tail
48Autotomize
57Heavy Slam
65Double-Edge
74Metal Burst

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Aggron sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM02Dragon ClawDragonPhysical
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM23Smack DownRockPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM37SandstormRockStatus
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM73Thunder WaveElectricStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM82Dragon TailDragonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Block, Dark Pulse, Dragon Pulse, Earth Power, Endeavor, Fire Punch, Ice Punch, Icy Wind, Iron Defense, Iron Head, Iron Tail, Low Kick, Magnet Rise, Outrage, Sleep Talk, Snore, Spite, Stealth Rock, Superpower, ThunderPunch, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Aggron in the illustrated regional Pokédex.

FIELD NOTE

Use Aggron’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References