Grand Theft Auto III 100% checklist: service missions, collectibles and side jobs
Plan GTA III 100% completion with Paramedic level 12, 100 taxi fares, island service quotas, rampages, stunt jumps and delivery lists.
Original 2001 PlayStation 2 game. Button codes use the DualShock 2 layout. The Definitive Edition, mobile ports, later trophy lists and Liberty City Stories are outside this guide.
Finish story and payphone work
The ending is only one part of full completion. Complete every required employer chain and the payphone jobs from El Burro, Marty Chonks, King Courtney and D-Ice. Preserve access to missable contacts through sensible mission order. A clean save before major story changes is more useful than discovering a missing chain after the final mission.
Complete the vehicle-service requirements
Finish Paramedic level 12 in one attempt and deliver 100 taxi passengers in total. For Firefighter, extinguish 20 fires on each island; for Vigilante, eliminate 20 criminals on each island. Track those island quotas individually. A large citywide total does not prove that the required work was completed in Portland, Staunton and Shoreside.
Collect packages and finish marked challenges

Find all 100 hidden packages, complete the 20 rampages and succeed at the 20 unique stunt jumps. A spectacular ordinary jump is not automatically a unique-jump completion, so wait for the game’s confirmation. Keep separate lists for each activity, and save after a useful group of completions rather than gambling a long session on one final stunt.
Check deliveries and vehicle challenge missions
Complete the import/export vehicle lists, the emergency-vehicle crane deliveries, the four off-road checkpoint challenges and the four RC vehicle missions. These activities are easy to overlook because they do not follow the main employer sequence. If your percentage is short, compare entire categories first, then inspect individual entries inside the unfinished category.
Do the Portland ambulance work early, before growing gang hostility makes repeated hospital trips harder.
Picture details
Game artwork belongs to its respective rights holders.
