Mareep in Pokémon Black 2 and White 2: locations, stats and moves
Find Mareep’s Black 2/White 2 locations, Generation V Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.
Nintendo DS sequels; not the original Black and White story.
Generation V identity and base stats
Mareep is Unova #025 and National #179. Its Black 2/White 2 typing is Electric. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.
The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

| Stat | Base value |
|---|---|
| HP | 55 |
| Attack | 40 |
| Defense | 40 |
| Sp. Atk | 65 |
| Sp. Def | 45 |
| Speed | 35 |
| Total | 280 |
Where to obtain it in Black 2 and White 2
Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.
The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Floccesy Ranch Inner | Black 2 | Grass / cave walking | 5 | No special condition recorded |
| Floccesy Ranch Inner | White 2 | Grass / cave walking | 5 | No special condition recorded |
Evolution family and Generation V requirements
| From | Into | Black 2 / White 2 method |
|---|---|---|
| Mareep | Flaaffy | Level 15 |
| Flaaffy | Ampharos | Level 30 |
Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.
Abilities, breeding and training reference
| Ability | Slot / availability |
|---|---|
| Static | Regular ability slot 1 |
| Plus | Hidden slot; use a documented source for availability |
A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Monster / Field |
| Base hatch cycles | 20 |
| Experience growth | Medium Slow |
| Base capture rate | 235 / 255 (not a percentage chance) |
| EV yield when defeated | Special Attack +1 |
The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.
Black 2 and White 2 level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Growl |
| 1 / starting move | Tackle |
| 4 | Thunder Wave |
| 8 | ThunderShock |
| 11 | Cotton Spore |
| 15 | Charge |
| 18 | Take Down |
| 22 | Electro Ball |
| 25 | Confuse Ray |
| 29 | Power Gem |
| 32 | Discharge |
| 36 | Cotton Guard |
| 39 | Signal Beam |
| 43 | Light Screen |
| 46 | Thunder |
Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM16 | Light Screen | Psychic | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM20 | Safeguard | Normal | Status |
| TM21 | Frustration | Normal | Physical |
| TM24 | Thunderbolt | Electric | Special |
| TM25 | Thunder | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM32 | Double Team | Normal | Status |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM48 | Round | Normal | Special |
| TM49 | Echoed Voice | Normal | Special |
| TM57 | Charge Beam | Electric | Special |
| TM70 | Flash | Normal | Status |
| TM73 | Thunder Wave | Electric | Status |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM93 | Wild Charge | Electric | Physical |
Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.
Egg moves and sequel Move Tutors
Recorded Black 2/White 2 Egg moves: After You, Agility, Body Slam, Charge, Flatter, Iron Tail, Odor Sleuth, Sand Attack, Screech, Take Down.
Recorded Black 2/White 2 tutor compatibility: After You, Heal Bell, Iron Tail, Magnet Rise, Signal Beam, Sleep Talk, Snore.
Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.
Tutor cities, shard colours, reminders and special move services
Related species and return to the Pokédex
Use Mareep’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.
