Johto badges, story gates and the return to Kanto
Follow the original Gold/Silver progression from Slowpoke Well through the League and Kanto's eight additional badges.
Original Gold and Silver cartridges: Japan in 1999, Australia and North America in 2000, Europe in 2001. These releases run on Game Boy with enhanced color on Game Boy Color; the Korean editions require Game Boy Color. Crystal and the DS HeartGold/SoulSilver remakes have different events and encounters. The 3DS Virtual Console releases change the link method to local wireless.
Open the road through Azalea and Goldenrod
Help Kurt clear Team Rocket from Slowpoke Well, defeat Bugsy and resolve the Farfetch'd chase in Ilex Forest for Cut. After Whitney's badge in Goldenrod, obtain the SquirtBottle from the flower shop to deal with the unusual tree blocking Route 36. These are story gates as well as battle checks. If a route stops after a Gym victory, revisit the people involved in the local problem before searching distant towns for another badge.
Use Surf to connect the middle of Johto

Ecruteak City: native map and interior graphics assembled from the original Pokémon Gold/Silver game data. .
Defeat the Kimono Girls in Ecruteak's Dance Theater to receive Surf, then use Morty's Fog Badge to enable it outside battle. Westward routes reach Olivine, where Jasmine is caring for the lighthouse's Ampharos. Travel across the water to Cianwood for its medicine and Chuck's Gym before returning to Jasmine. The middle of Johto permits some flexibility, so keep a note of the unresolved errand as well as the next Leader you intend to challenge.
Finish Team Rocket and secure the eighth badge
At the Lake of Rage, the red Gyarados encounter leads into Lance's investigation of Mahogany's Rocket Hideout. After the Radio Tower crisis in Goldenrod, the eastward route opens toward Ice Path and Blackthorn. Clair's original Gold/Silver requirement is to retrieve the Dragon Fang from Dragon's Den after defeating her. Crystal and the DS remakes change this sequence. Once the Rising Badge is secured, return toward New Bark and cross east into the League route.
Treat Kanto as a second campaign
The League pits you against Will, Koga, Bruno, Karen and Champion Lance. After entering the Hall of Fame, Elm's S.S. Ticket begins the trip to Kanto. Its eight Gyms add new goals, with local errands such as repairing the Power Plant affecting access. After collecting all sixteen badges, speak to Oak to gain access to Mt. Silver and the challenge against Red. Prepare for that expedition separately; the end of the Johto League is not the final difficulty peak.
Keep your current badge goal and your unfinished town errand together. An unavailable Leader often needs a story problem solved first.
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