MI6 mission briefingGoldenEye 007GUIDES
GoldenEye 007 / Missions

The 18-stage campaign route

Follow the story from Arkangelsk to Cuba and prepare for the major changes in mission design.

Edition covered

Original 1997 Nintendo 64 game. Controls describe the default 1.1 Honey style; multiplayer describes local split-screen on N64.

From Arkangelsk to the first GoldenEye trail

Facility

N64 Facility gameplay, with the chemical tanks and native first-person view. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Runway

The original N64 Runway mission at the loading garages. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Surface 1

The satellite dish in the first Severnaya Surface mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Bunker 1

The Bunker 1 control room and large screen that Bond photographs. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Silo

The original N64 missile Silo mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Frigate

The Frigate’s cargo hold in the original N64 mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

The main campaign begins with Dam, Facility and Runway, then moves through Surface 1, Bunker 1, Silo and Frigate. Treat the first operation as a foundation in doors, guarded corridors and mission gadgets. At Facility, rendezvous with 006 and destroy the gas tanks; harder settings also make the undercover contact and door decoder important. Protect scientists and keep their workstations clear of careless fire. Later stages broaden the task list, so read each briefing before choosing a weapon. Plan where to do gadget work and where to switch back to a gun.

The second Severnaya visit and St. Petersburg

Bunker 2

The N64 capture cutscene leading into the Bunker 2 mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Statue

The original N64 Statue Park mission entrance. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Archives

The Archives interrogation room in original N64 gameplay. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Streets

The original N64 St. Petersburg Streets mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Depot

The exit train in the original N64 Depot mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Train

The train exterior during escape from the N64 Train mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Surface 2 and Bunker 2 revisit familiar locations with different circumstances before Statue, Archives, Streets, Depot and Train carry the pursuit through St. Petersburg. A returning map should prompt a fresh objective check rather than an automatic repeat of your first route. The campaign increasingly mixes conversations, escape and Natalya's safety with combat. On a first attempt, notice which event starts a timer or brings an ally into danger. Mark the nearest safe position and the next destination. On the next attempt, complete the preparation before triggering that event.

Cuba, the Control defense and Cradle

Jungle

The lookout and automated turret in the original N64 Jungle. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Control

The Control mission consoles in original N64 gameplay. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Caverns

Bond in the original N64 Caverns mission’s elevator. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Cradle

The original N64 antenna Cradle mission. GoldenEye Guide’s original Nintendo 64 image, distinct from its XBLA and 2010 remake images. .

Jungle, Control, Caverns and Cradle form the final four main stages. Jungle combines the route through hostile terrain with Xenia's confrontation. Control shifts the emphasis to defending Natalya during her computer work: prepare your ammunition, identify the stairs and watch the approaches into the central room. Cradle asks you to stop the control console and pursue Trevelyan through his attack positions before the final lower-platform confrontation. Avoid treating the antenna walkways as a straight sprint. Learn the route safely, then shorten unnecessary movements when pursuing a faster clear or a timed reward.

FIELD NOTE

The campaign contains 18 main stages; Aztec and Egyptian are two additional unlockable bonus stages.

Picture details

Game artwork belongs to its respective rights holders.

References