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Zebes inhabitants and major threats

Identify allies, major bosses and the clues provided by Zebes’s inhabitants.

Spoiler notice: This guide discusses story progression or late-game content.

Edition covered

Original SNES game; randomizers and ROM hacks are outside this guide.

Explore individual character pages, portraits and biographies →
Zebes inhabitants and major threats — quick reference
EntryRole or use
Samus AranPlayable bounty hunter
The infant MetroidCentral story creature
Etecoons and DachoraMovement demonstrations
KraidBrinstar boss
PhantoonWrecked Ship boss
DraygonMaridia boss
RidleyLower Norfair boss
Mother BrainTourian confrontation
01

Samus Aran

Playable bounty hunter. Exploration expands her equipment rather than a party roster. New mobility often matters more than raw damage when the route appears blocked.

02

The infant Metroid

Central story creature. Its abduction draws Samus back to Zebes. Later appearances are story milestones rather than a creature-collection system.

03

Etecoons and Dachora

Movement demonstrations. These creatures demonstrate techniques Samus can perform. Watch their motion and practise in a safe area before assuming an unseen item is required.

04

Kraid

Brinstar boss. His mouth is the important opening. Focus on timing and a safe firing position rather than spending ammunition against his protected body.

05

Phantoon

Wrecked Ship boss. The eye provides the damage opportunity. Defeating him changes the ship’s state, so revisit previously inactive rooms afterwards.

06

Draygon

Maridia boss. His exposed belly is a conventional target. Learn his movement and keep enough space to respond instead of remaining pinned against one side.

07

Ridley

Lower Norfair boss. A demanding endurance fight. Energy and ammunition preparation matter; take a deliberate refill pass before committing if previous rooms depleted your reserves.

08

Mother Brain

Tourian confrontation. The final sequence includes scripted changes as well as combat. Keep watching the arena and story cues when ordinary attacks stop appearing effective.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.