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Super Metroid Wiki & Guide

Samus in the Power Suit, facing forwardSamus running in the Varia Suit

Samus Aran’s return to planet Zebes to win back the Baby Metroid from Ridley and the Space Pirates. This wiki covers the route through the bosses, every upgrade and where to find it, every enemy with its HP, and each area of Zebes, with sprites and rooms taken straight from the game.

Released
1994
System
Super Nintendo
Director
Yoshio Sakamoto
Items
100

Start with the basics →

Explore the wiki

Samus’s suits

Suits, beams and movement upgrades

Bosses

The four statue bosses and Mother Brain

Mini-bosses

Boss HP and tips · Boss preparation

Areas of Zebes

All areas, room by room

Creatures of Zebes

Every enemy, area by area

From the opening to the ending

More pictures from the game

Quick tips

  • Use your gunship at the Landing Site to save and restore energy; save rooms and refill stations are marked on the map.
  • Map stations fill in the map of their area, but hidden passages still need bombs, Power Bombs or the X-Ray Scope.
  • Watch the Etecoons in Brinstar wall-jump, and the Dachora run and Shinespark: both show moves Samus can do.
  • Freeze enemies with the Ice Beam to make platforms, and freeze Metroids before finishing them with Missiles.
  • Missiles open red doors, Super Missiles green doors and Power Bombs yellow doors.
  • Shoot Phantoon with Super Missiles only if you are ready for his fiercer flames.

Exploration and upgrade basics · Zebes progression

Did you know?

  • There are 100 items to collect: 16 upgrades, 14 Energy Tanks, 4 Reserve Tanks, 46 Missile, 10 Super Missile and 10 Power Bomb expansions.
  • Finish in under three hours for the best ending.
  • The Crystal Flash, a secret move revealed in Nintendo’s Player’s Guide, refills Samus’s energy: with 50 energy or less, empty Reserve Tanks, and 10 Missiles, 10 Super Missiles and 10 Power Bombs to spare, lay a Power Bomb and hold L, R, down and shoot as the explosion ends.
  • The game data still holds enemies never used in play, such as Reflec, which bounces shots back, and Stoke, a tiny Crocomire.
  • Japan got the game first, on 19 March 1994; it shipped on a 24-megabit cartridge, large for its time.

More trivia

FAQ

When did Super Metroid come out?

On 19 March 1994 in Japan, 18 April 1994 in North America and 28 July 1994 in Europe, for the Super Nintendo.

How many items are there in Super Metroid?

100: 16 upgrades, 14 Energy Tanks, 4 Reserve Tanks and 66 Missile, Super Missile and Power Bomb expansions. Collectibles and completion.

Who are the four bosses guarding Tourian?

Kraid in Brinstar, Phantoon in the Wrecked Ship, Draygon in Maridia and Ridley in Lower Norfair. Their statues in the Statues Room open the way to Tourian once all four are beaten. All bosses.

How do you get the best ending?

Finish the game in under three hours.

Where can I play Super Metroid today?

It was re-released on the Wii (2007), Wii U (2013) and New Nintendo 3DS (2016) Virtual Console, on the Super NES Classic Edition (2017), and for Nintendo Switch Online members since 2019.

Sources & picture credits

Pictures from the Super Metroid (SNES) game data. Rooms show their static layers only, without enemies, doors, lighting or moving backgrounds; animation timing is approximate. The boss pictures in the corners of the boss cards and the box art were already on this wiki. Game content © Nintendo.