Super Metroid Wiki & Guide



Samus Aran’s return to planet Zebes to win back the Baby Metroid from Ridley and the Space Pirates. This wiki covers the route through the bosses, every upgrade and where to find it, every enemy with its HP, and each area of Zebes, with sprites and rooms taken straight from the game.
- Released
- 1994
- System
- Super Nintendo
- Director
- Yoshio Sakamoto
- Items
- 100
Explore the wiki
Areas of ZebesCeres and the six areas, room by room
Suits & abilitiesEvery upgrade and where it is
Zebes progressionThe route through the major bosses
Boss preparationEnergy, ammo and boss openings
PicturesTitle, intro, rooms and spritesSamus’s suits
Bosses
The four statue bosses and Mother Brain

KraidBrinstar · 1,000 HP
PhantoonWrecked Ship · 2,500 HP
DraygonMaridia · 6,000 HP
RidleyNorfair · 18,000 HP
Mother BrainTourian · 3,000 / 18,000 / 36,000 HPMini-bosses
Areas of Zebes
Creatures of Zebes
From the opening to the ending






Quick tips
- Use your gunship at the Landing Site to save and restore energy; save rooms and refill stations are marked on the map.
- Map stations fill in the map of their area, but hidden passages still need bombs, Power Bombs or the X-Ray Scope.
- Watch the Etecoons in Brinstar wall-jump, and the Dachora run and Shinespark: both show moves Samus can do.
- Freeze enemies with the Ice Beam to make platforms, and freeze Metroids before finishing them with Missiles.
- Missiles open red doors, Super Missiles green doors and Power Bombs yellow doors.
- Shoot Phantoon with Super Missiles only if you are ready for his fiercer flames.
Did you know?
- There are 100 items to collect: 16 upgrades, 14 Energy Tanks, 4 Reserve Tanks, 46 Missile, 10 Super Missile and 10 Power Bomb expansions.
- Finish in under three hours for the best ending.
- The Crystal Flash, a secret move revealed in Nintendo’s Player’s Guide, refills Samus’s energy: with 50 energy or less, empty Reserve Tanks, and 10 Missiles, 10 Super Missiles and 10 Power Bombs to spare, lay a Power Bomb and hold L, R, down and shoot as the explosion ends.
- The game data still holds enemies never used in play, such as Reflec, which bounces shots back, and Stoke, a tiny Crocomire.
- Japan got the game first, on 19 March 1994; it shipped on a 24-megabit cartridge, large for its time.
FAQ
When did Super Metroid come out?
On 19 March 1994 in Japan, 18 April 1994 in North America and 28 July 1994 in Europe, for the Super Nintendo.
How many items are there in Super Metroid?
100: 16 upgrades, 14 Energy Tanks, 4 Reserve Tanks and 66 Missile, Super Missile and Power Bomb expansions. Collectibles and completion.
Who are the four bosses guarding Tourian?
Kraid in Brinstar, Phantoon in the Wrecked Ship, Draygon in Maridia and Ridley in Lower Norfair. Their statues in the Statues Room open the way to Tourian once all four are beaten. All bosses.
How do you get the best ending?
Finish the game in under three hours.
Where can I play Super Metroid today?
It was re-released on the Wii (2007), Wii U (2013) and New Nintendo 3DS (2016) Virtual Console, on the Super NES Classic Edition (2017), and for Nintendo Switch Online members since 2019.
Sources & picture credits
- Wikipedia: Super Metroid (release dates, credits, re-releases)
- Super Metroid Wiki: enemies (HP and damage)
- Super Metroid Wiki: Crystal Flash
- The Cutting Room Floor: Super Metroid (unused enemies)
Pictures from the Super Metroid (SNES) game data. Rooms show their static layers only, without enemies, doors, lighting or moving backgrounds; animation timing is approximate. The boss pictures in the corners of the boss cards and the box art were already on this wiki. Game content © Nintendo.




















