Fun trivia
Three memorable details to notice while playing Super Metroid.
Spoiler notice: This guide discusses story progression or late-game content.
Original SNES game; randomizers and ROM hacks are outside this guide.
Animals can teach movement
The Etecoons demonstrate wall jumping and the Dachora demonstrates a charged speed technique. Watching wildlife can be a tutorial.
Old rooms become new routes
A new movement ability can change the meaning of a familiar corridor. Returning through Zebes is part of discovery, not simply backtracking.
Finishing and collecting are different scores
The ending records item collection as well as completion time. A fast run and a thorough run need not follow the same route.
Use the edition note above when comparing a checklist with another release. Story completion, collecting and platform achievements are separate goals.
