Zebes survey terminalSuper MetroidWIKI
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SUPER METROID / TRIVIA

Fun trivia

Three memorable details to notice while playing Super Metroid.

Spoiler notice: This guide discusses story progression or late-game content.

Edition covered

Original SNES game; randomizers and ROM hacks are outside this guide.

01

Animals can teach movement

The Etecoons demonstrate wall jumping and the Dachora demonstrates a charged speed technique. Watching wildlife can be a tutorial.

02

Old rooms become new routes

A new movement ability can change the meaning of a familiar corridor. Returning through Zebes is part of discovery, not simply backtracking.

03

Finishing and collecting are different scores

The ending records item collection as well as completion time. A fast run and a thorough run need not follow the same route.

FIELD NOTE

Use the edition note above when comparing a checklist with another release. Story completion, collecting and platform achievements are separate goals.