Super Metroid Areas: Ceres Station and Zebes
Ceres Station and the six areas of planet Zebes, each with pictures of its key rooms drawn from the game’s own level data, its bosses, the upgrades hidden there and the enemies you first meet there. Select a room to see the whole of it.
Ceres Station

The space research colony where the game opens. Samus brought the last Metroid here for study; she answers a distress call, finds the scientists dead and meets Ridley, who escapes with the Baby Metroid. The station then self-destructs, and Samus has 60 seconds to reach her gunship.
Rooms
Crateria

Zebes’s rainy surface, where Samus lands her gunship (it restores energy and saves the game). Its ruins include the old Tourian from the first Metroid and the Statues Room, where the four boss statues guard the way down to Tourian.
Bosses: Bomb Torizo
Upgrades: Bombs
Rooms
Enemies first met here
Brinstar

Overgrown caverns in shades of green, pink, blue and red. Brinstar holds the Morphing Ball, Charge Beam, Spazer and X-Ray Scope, Spore Spawn, and Kraid’s lair with the Varia Suit. The Etecoons and the Dachora live in its hidden corners.
Bosses: Spore Spawn, Kraid
Upgrades: Morphing Ball, Charge Beam, Spazer, Varia Suit, X-Ray Scope
Rooms







Enemies first met here
Norfair

Volcanic caverns whose heated rooms drain energy until Samus has the Varia Suit. Upper Norfair has Crocomire and five upgrades; Lower Norfair, deeper beyond the lava, holds the Golden Torizo, the Screw Attack and Ridley.
Bosses: Crocomire, Golden Torizo, Ridley
Upgrades: Hi-Jump Boots, Speed Booster, Ice Beam, Wave Beam, Grapple Beam, Screw Attack
Rooms
Enemies first met here
Wrecked Ship

A derelict ship across the ocean east of Crateria. It has no power until Phantoon is defeated; then the lights and machinery return and the Gravity Suit can be reached. Its Covern ghosts disappear with Phantoon.
Bosses: Phantoon
Upgrades: Gravity Suit
Rooms
Enemies first met here
Maridia
Rooms
Enemies first met here
Tourian

The Space Pirates’ base, reached from the Statues Room once Kraid, Phantoon, Draygon and Ridley are beaten. Metroids fill its corridors and Mother Brain waits at the end; after the battle, Samus has three minutes to escape before Zebes explodes.
Bosses: Mother Brain
Rooms
Enemies first met here
Sources & picture credits
Pictures from the Super Metroid (SNES) game data. Rooms show their static layers only, without enemies, doors, lighting or moving backgrounds; animation timing is approximate. Room names follow the names commonly used by players. Game content © Nintendo.





































