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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Skitty in Pokémon Black 2 and White 2: locations, stats and moves

Find Skitty’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Skitty is Unova #078 and National #300. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Skitty
Skitty: standard Generation V form, Unova #078.
Skitty Generation V base stats
StatBase value
HP50
Attack45
Defense45
Sp. Atk35
Sp. Def35
Speed50
Total260
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Skitty recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Castelia CityWhite 2Dark grass16–17No special condition recorded
Castelia CityWhite 2Grass / cave walking15–16No special condition recorded
03

Evolution family and Generation V requirements

Skitty regional evolution family
FromIntoBlack 2 / White 2 method
SkittyDelcattyUse Moon Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Skitty Generation V ability slots
AbilitySlot / availability
Cute CharmRegular ability slot 1
NormalizeRegular ability slot 2
Wonder SkinHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Skitty breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Field / Fairy
Base hatch cycles15
Experience growthFast
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Skitty sequel level-up learnset
LevelMove
1 / starting moveFake Out
1 / starting moveGrowl
1 / starting moveTackle
1 / starting moveTail Whip
4Foresight
8Attract
11Sing
15Double Slap
18Copycat
22Assist
25Charm
29Feint Attack
32Wake Up Slap
36Covet
39Heal Bell
42Double-Edge
46Captivate

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Skitty sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM57Charge BeamElectricSpecial
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM83Work UpNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Baton Pass, Captivate, Fake Out, Fake Tears, Helping Hand, Last Resort, Mud Bomb, Simple Beam, Sucker Punch, Tickle, Uproar, Wish, Zen Headbutt.

Recorded Black 2/White 2 tutor compatibility: Covet, Heal Bell, Helping Hand, Hyper Voice, Icy Wind, Iron Tail, Last Resort, Sleep Talk, Snore, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Skitty in the illustrated regional Pokédex.

FIELD NOTE

Use Skitty’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References