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Crawdaunt in Pokémon Black 2 and White 2: locations, stats and moves

Find Crawdaunt’s Black 2/White 2 locations, Generation V Water/Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Crawdaunt is Unova #280 and National #342. Its Black 2/White 2 typing is Water / Dark. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Crawdaunt
Crawdaunt: standard Generation V form, Unova #280.
Crawdaunt Generation V base stats
StatBase value
HP63
Attack120
Defense85
Sp. Atk90
Sp. Def55
Speed55
Total468
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Crawdaunt recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Striaton CityBlack 2Rippling water (Surf)50–60No special condition recorded
Striaton CityWhite 2Rippling water (Surf)50–60No special condition recorded
Route 3Black 2Rippling water (Surf)50–60No special condition recorded
Route 3White 2Rippling water (Surf)50–60No special condition recorded
03

Evolution family and Generation V requirements

Crawdaunt regional evolution family
FromIntoBlack 2 / White 2 method
CorphishCrawdauntLevel 30

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Crawdaunt Generation V ability slots
AbilitySlot / availability
Hyper CutterRegular ability slot 1
Shell ArmorRegular ability slot 2
AdaptabilityHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Crawdaunt breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 1 / Water 3
Base hatch cycles15
Experience growthFast Then Very Slow
Base capture rate155 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Crawdaunt sequel level-up learnset
LevelMove
1 / starting moveBubble
1 / starting moveHarden
1 / starting moveLeer
1 / starting moveVice Grip
7Harden
10Vice Grip
13Leer
20BubbleBeam
23Protect
26Knock Off
30Swift
34Taunt
39Night Slash
44Crabhammer
52Swords Dance
57Crunch
65Guillotine

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Crawdaunt sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM34Sludge WavePoisonSpecial
TM36Sludge BombPoisonSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM54False SwipeNormalPhysical
TM55ScaldWaterSpecial
TM56FlingDarkPhysical
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM75Swords DanceNormalStatus
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM01CutNormalPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Endeavor, Icy Wind, Iron Defense, Knock Off, Sleep Talk, Snore, Spite, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Crawdaunt in the illustrated regional Pokédex.

FIELD NOTE

Use Crawdaunt’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References