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Fire Emblem Fates / Attack Stance, Guard Stance and Weapon Triangle

Fire Emblem Fates Attack Stance, Guard Stance and Weapon Triangle

Choose between extra actions and protection before committing to an enemy phase.

Edition covered

Nintendo 3DS Birthright, Conquest and Revelation (2015 Japan, 2016 western release). Route differences are labelled. Revelation requires an already-owned download or a Special/Limited Edition cartridge containing it; new 3DS eShop purchases ended in 2023. Cover shown: Birthright.

Use adjacency for Attack Stance

A Fates combat close-up shows an electrical attack striking a mounted fighter.
A Fates combat close-up shows an electrical attack striking a mounted fighter.

Two unpaired adjacent allies can cooperate through a Dual Strike. The supporting hit has its own accuracy check and reduced damage, so inspect the forecast instead of treating it as guaranteed lethal damage.

Stance comparison
FormationMain benefitCost / limit
Adjacent unpaired alliesDual Strike supportBoth remain exposed units
Paired alliesStat support and enemy Dual Strike protectionOne active unit instead of two
Full Guard gaugeBlocks an incoming hitRequires gauge management
Enemy pairReceives similar defensive benefitsPlan damage without a friendly Dual Strike

Pair Up for Guard Stance

A paired unit gains support bonuses and blocks enemy Dual Strikes. The shield gauge also builds toward a guarded hit, but the support unit gives up its separate action while paired.

Read the expanded triangle

Fates groups swords with tomes, axes with bows and lances with daggers. Hoshidan weapon equivalents fit the same relationships; the colored advantage indicator helps confirm the matchup.

Weapon triangle groups
GroupBeatsLoses to
Swords / Katanas and Tomes / ScrollsAxes / Clubs and Bows / YumiLances / Naginatas and Daggers / Shuriken
Axes / Clubs and Bows / YumiLances / Naginatas and Daggers / ShurikenSwords / Katanas and Tomes / Scrolls
Lances / Naginatas and Daggers / ShurikenSwords / Katanas and Tomes / ScrollsAxes / Clubs and Bows / Yumi
Staves / Rods and special weaponsRead individual rulesDo not force them into the three groups

Check weapon drawbacks and enemy skills

Weapons generally do not wear out, but stronger weapons can impose penalties. A good displayed attack value can still leave a unit vulnerable to follow-ups, effective damage or a dangerous enemy skill.

References
Guide references
ReferenceWebsite
Nintendo original manualwww.nintendo.com
Nintendo route and edition overviewwww.nintendo.com
Attack and Guard Stance rulesserenesforest.net