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Fire Emblem Fates / Birthright, Conquest and Revelation Differences

Fire Emblem Fates Birthright, Conquest and Revelation Differences

Choose an available route and a loss setting that fits the campaign you want to play.

Edition covered

Nintendo 3DS Birthright, Conquest and Revelation (2015 Japan, 2016 western release). Route differences are labelled. Revelation requires an already-owned download or a Special/Limited Edition cartridge containing it; new 3DS eShop purchases ended in 2023. Cover shown: Birthright.

Check which route your copy contains

Nintendo’s Fates artwork brings the Hoshidan and Nohrian royal families together.
Nintendo’s Fates artwork brings the Hoshidan and Nohrian royal families together.

Birthright and Conquest cartridges each contain their named campaign. The three-route Special/Limited Edition is different. Reaching the choice does not grant an unowned route, and old eShop purchase instructions are historical.

Route comparison
RouteAllegiance / focusPlanning style
BirthrightHoshidoFlexible training and repeatable battles
ConquestNohrTighter resources and varied objectives
RevelationThird pathMixed roster and map-specific gimmicks
Special / Limited EditionContains all three campaignsChoose among installed routes

Choose Birthright for flexible training

Birthright supports repeatable battles that make it easier to develop units outside the next main map. It is a comfortable route for learning the new combat systems and experimenting with a wider roster.

Plan Conquest around limited resources

Conquest emphasizes varied map objectives and tighter campaign resources. Train a focused team and check the victory condition before assuming every map asks only for defeating all enemies.

Treat loss mode separately from difficulty

Classic, Casual and Phoenix determine how defeated units return, while Normal, Hard and Lunatic affect challenge. Easier recovery rules do not remove the need to protect an objective or meet a map’s special condition.

Loss and difficulty settings
SettingMain effectRemember
ClassicFallen allies generally stay lostSome story characters have special handling
CasualFallen allies return after the mapStill meet victory conditions
PhoenixFallen allies return next turnAvailable with Normal difficulty
Normal / Hard / LunaticChanges battle challengeSeparate from the loss mode
References
Guide references
ReferenceWebsite
Nintendo original manualwww.nintendo.com
Nintendo route and edition overviewwww.nintendo.com
Nintendo 3DS purchases and online services statusen-americas-support.nintendo.com