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Absol in Pokémon Black 2 and White 2: locations, stats and moves

Find Absol’s Black 2/White 2 locations, Generation V Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Absol is Unova #216 and National #359. Its Black 2/White 2 typing is Dark. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Absol
Absol: standard Generation V form, Unova #216.
Absol Generation V base stats
StatBase value
HP65
Attack130
Defense60
Sp. Atk75
Sp. Def60
Speed75
Total465
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Absol recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 13Black 2Dark grass39–41No special condition recorded
Route 13Black 2Grass / cave walking35–37No special condition recorded
Route 13White 2Dark grass39–41No special condition recorded
Route 13White 2Grass / cave walking35–37No special condition recorded
Route 14Black 2Dark grass38–40No special condition recorded
Route 14Black 2Grass / cave walking34–36No special condition recorded
Route 14White 2Dark grass38–40No special condition recorded
Route 14White 2Grass / cave walking34–36No special condition recorded
Route 23 Hidden GrottoBlack 2Hidden Grotto50–54Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 23 Hidden GrottoWhite 2Hidden Grotto50–54Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Absol has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Absol Generation V ability slots
AbilitySlot / availability
PressureRegular ability slot 1
Super LuckRegular ability slot 2
JustifiedHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Absol breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles25
Experience growthMedium Slow
Base capture rate30 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Absol sequel level-up learnset
LevelMove
1 / starting moveFeint
1 / starting moveScratch
4Leer
9Quick Attack
12Pursuit
17Taunt
20Bite
25Double Team
28Slash
33Swords Dance
36Future Sight
41Night Slash
44Detect
49Psycho Cut
52Sucker Punch
57Razor Wind
60Me First
65Perish Song

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Absol sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM37SandstormRockStatus
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM54False SwipeNormalPhysical
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM71Stone EdgeRockPhysical
TM73Thunder WaveElectricStatus
TM75Swords DanceNormalStatus
TM77Psych UpNormalStatus
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Assurance, Baton Pass, Curse, Double-Edge, Feint Attack, Hex, Magic Coat, Me First, Mean Look, Megahorn, Perish Song, Punishment, Sucker Punch, Zen Headbutt.

Recorded Black 2/White 2 tutor compatibility: Bounce, Dark Pulse, Foul Play, Icy Wind, Iron Tail, Knock Off, Magic Coat, Role Play, Sleep Talk, Snatch, Snore, Spite, Superpower, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Absol in the illustrated regional Pokédex.

    FIELD NOTE

    Use Absol’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References