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Yamask in Pokémon Black 2 and White 2: locations, stats and moves

Find Yamask’s Black 2/White 2 locations, Generation V Ghost typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Yamask is Unova #124 and National #562. Its Black 2/White 2 typing is Ghost. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Yamask
Yamask: standard Generation V form, Unova #124.
Yamask Generation V base stats
StatBase value
HP38
Attack30
Defense85
Sp. Atk55
Sp. Def65
Speed30
Total303
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Yamask recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Relic Castle ABlack 2Grass / cave walking18–21No special condition recorded
Relic Castle AWhite 2Grass / cave walking18–21No special condition recorded
Relic Castle CBlack 2Grass / cave walking27–30No special condition recorded
Relic Castle CWhite 2Grass / cave walking27–30No special condition recorded
03

Evolution family and Generation V requirements

Yamask regional evolution family
FromIntoBlack 2 / White 2 method
YamaskCofagrigusLevel 34

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Yamask Generation V ability slots
AbilitySlot / availability
MummyRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Yamask breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Mineral / Amorphous
Base hatch cycles25
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedDefense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Yamask sequel level-up learnset
LevelMove
1 / starting moveAstonish
1 / starting moveProtect
5Disable
9Haze
13Night Shade
17Hex
21Will-O-Wisp
25Ominous Wind
29Curse
33Guard Split
33Power Split
37Shadow Ball
41Grudge
45Mean Look
49Destiny Bond

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Yamask sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM61Will-o-wispFireStatus
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Disable, Endure, Fake Tears, Heal Block, Imprison, Memento, Nasty Plot, Nightmare.

Recorded Black 2/White 2 tutor compatibility: After You, Block, Dark Pulse, Iron Defense, Knock Off, Magic Coat, Pain Split, Role Play, Skill Swap, Sleep Talk, Snatch, Snore, Spite, Trick, Wonder Room.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Yamask in the illustrated regional Pokédex.

FIELD NOTE

Use Yamask’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References