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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Vulpix in Pokémon Black 2 and White 2: locations, stats and moves

Find Vulpix’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Vulpix is Unova #248 and National #37. Its Black 2/White 2 typing is Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Vulpix
Vulpix: standard Generation V form, Unova #248.
Vulpix Generation V base stats
StatBase value
HP38
Attack41
Defense40
Sp. Atk50
Sp. Def65
Speed65
Total299
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Vulpix recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Abundant ShrineBlack 2Dark grass37No special condition recorded
Abundant ShrineBlack 2Grass / cave walking34No special condition recorded
Abundant ShrineWhite 2Dark grass37No special condition recorded
Abundant ShrineWhite 2Grass / cave walking34No special condition recorded
Abundant Shrine Hidden Grotto Near YoungsterBlack 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Abundant Shrine Hidden Grotto Near YoungsterWhite 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Vulpix regional evolution family
FromIntoBlack 2 / White 2 method
VulpixNinetalesUse Fire Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Vulpix Generation V ability slots
AbilitySlot / availability
Flash FireRegular ability slot 1
DroughtHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Vulpix breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Vulpix sequel level-up learnset
LevelMove
1 / starting moveEmber
4Tail Whip
7Roar
10Quick Attack
12Fire Spin
15Confuse Ray
18Imprison
20Feint Attack
23Flame Burst
26Will-O-Wisp
28Hex
31Payback
34Flamethrower
36Safeguard
39Extrasensory
42Fire Blast
44Grudge
47Captivate
50Inferno

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Vulpix sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM53Energy BallGrassSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM66PaybackDarkPhysical
TM77Psych UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Disable, Extrasensory, Feint Attack, Flail, Flare Blitz, Heat Wave, Hex, Howl, Hypnosis, Power Swap, Secret Power, Spite, Tail Slap.

Recorded Black 2/White 2 tutor compatibility: Covet, Dark Pulse, Foul Play, Heat Wave, Iron Tail, Pain Split, Role Play, Sleep Talk, Snore, Spite, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Vulpix in the illustrated regional Pokédex.

FIELD NOTE

Use Vulpix’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References