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Ninetales in Pokémon Black 2 and White 2: locations, stats and moves

Find Ninetales’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Ninetales is Unova #249 and National #38. Its Black 2/White 2 typing is Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Ninetales
Ninetales: standard Generation V form, Unova #249.
Ninetales Generation V base stats
StatBase value
HP73
Attack76
Defense75
Sp. Atk81
Sp. Def100
Speed100
Total505
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Ninetales recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Abundant ShrineBlack 2Shaking grass36No special condition recorded
Abundant ShrineWhite 2Shaking grass36No special condition recorded
03

Evolution family and Generation V requirements

Ninetales regional evolution family
FromIntoBlack 2 / White 2 method
VulpixNinetalesUse Fire Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Ninetales Generation V ability slots
AbilitySlot / availability
Flash FireRegular ability slot 1
DroughtHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Ninetales breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Fast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpecial Defense +1, Speed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Ninetales sequel level-up learnset
LevelMove
1 / starting moveConfuse Ray
1 / starting moveEmber
1 / starting moveNasty Plot
1 / starting moveQuick Attack
1 / starting moveSafeguard

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Ninetales sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM53Energy BallGrassSpecial
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Covet, Dark Pulse, Foul Play, Heat Wave, Iron Tail, Pain Split, Role Play, Sleep Talk, Snore, Spite, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Ninetales in the illustrated regional Pokédex.

FIELD NOTE

Use Ninetales’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References