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Shedinja in Pokémon Ruby and Sapphire: locations, stats and moves

Find Shedinja’s Ruby/Sapphire encounters, original Bug/Ghost typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

Edition covered

Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

01

Generation III identity and base stats

Shedinja is Hoenn #044 and National #292. Its original Ruby/Sapphire typing is Bug / Ghost. The picture and base stats describe its original Generation III form on Game Boy Advance. Later Fairy typing, stat increases and evolutions are excluded.

Shedinja always has one HP; ordinary HP growth formulas do not increase it.

Shedinja
Shedinja: original Generation III form, Hoenn #044.
Shedinja original Ruby/Sapphire base stats
StatBase value
HP1
Attack90
Defense45
Sp. Atk30
Sp. Def30
Speed40
Total236
02

Where to obtain it in Ruby and Sapphire

Shedinja is created alongside Ninjask when Nincada evolves at Lv.20 with an empty party slot. Its base and actual HP are 1. Wonder Guard blocks most damaging attacks that are not super effective, but indirect damage and certain exceptions can still defeat it.

No direct Ruby/Sapphire encounter is recorded for this form. Use the evolution family below, breed an eligible obtained parent or arrange a compatible external specimen as appropriate.

Encounter methods · Legendaries and event access · Gifts, fossils and trades

03

Evolution family and original requirements

Shedinja original Hoenn evolution family
FromIntoRuby / Sapphire method
NincadaNinjaskLevel 20
NincadaShedinjaAdditional Pokémon when Nincada evolves into Ninjask at level 20 with an empty party slot; Ruby/Sapphire do not require a spare Poké Ball

Friendship evolution uses the original threshold of 220. Trade evolutions require a compatible second game and system. These are original cartridge methods: Feebas uses Beauty, Wurmple uses personality and Nincada can create an extra party member.

All original Hoenn evolution methods

04

Abilities, breeding and training reference

Shedinja original ability slots
AbilitySlot
Wonder GuardRegular slot 1

Ruby/Sapphire have no Hidden Abilities. Many abilities gained additional battle or overworld effects in later games; use the original effect in the linked ability reference.

Shedinja breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles15
Experience growthErratic
Base capture rate45 /255 (not a percentage chance)
EV yield when defeatedHp +2

Use the Route 117 Day Care. Eggs hatch at Lv.5; Undiscovered-group Pokémon do not breed. Incense changes the baby result for the Marill and Wobbuffet families. Ruby/Sapphire do not have Emerald’s Everstone nature inheritance or Volt Tackle breeding, and no native Ditto catch is available.

Original breeding, EV, IV and nature rules

05

Ruby and Sapphire level-up moves

Shedinja exact Ruby/Sapphire level-up learnset
LevelMove
1 / starting moveHarden
1 / starting moveScratch
5Leech Life
9Sand Attack
14Fury Swipes
19Mind Reader
25Spite
31Confuse Ray
38Shadow Ball
45Grudge

Every row uses the original Ruby/Sapphire version group. Lv.1 entries include starting or reminder moves; a caught specimen need not know all listed moves. The Fallarbor Move Reminder charges a Heart Scale for an eligible level-up move.

06

Compatible TMs and HMs

Shedinja compatible original machines
MachineMoveTypeOriginal category
TM06ToxicPoisonStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM37SandstormRockStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM46ThiefDarkSpecial
HM01CutNormalPhysical
HM05FlashNormalStatus

Original TMs are consumed after use; HMs are reusable and require the relevant badges for field use. The Lilycove Move Deleter can remove HM moves. Generation III assigns damaging moves by type: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost and Steel use Attack; Fire, Water, Grass, Electric, Psychic, Ice, Dragon and Dark use Sp. Atk. Status moves remain status moves.

All 50 TM and 8 HM locations

07

Egg moves and original move services

No Ruby/Sapphire Egg moves are recorded for this form.

The father passes eligible Egg moves and compatible TM/HM moves; both parents knowing an eligible level-up move can also pass it. The Fallarbor reminder does not teach arbitrary Egg moves. Emerald’s additional move tutors and Battle Frontier are absent from Ruby/Sapphire.

For this Pokémon’s types, damaging Bug moves are physical; Ghost moves are physical. A move’s individual modern damage class must not replace the original type rule.

Move Reminder, Deleter and original services

08

Related species and return to the Pokédex

Return to Shedinja in the illustrated Hoenn Pokédex.

FIELD NOTE

Use Shedinja’s exact Ruby or Sapphire location and condition. Original game rules determine evolution, breeding and move damage categories.

References