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Napoleon: Total War / Artillery & navy

Napoleon: Total War artillery ammunition and naval positioning

Choose ammunition and firing angles for the target in front of you.

Edition covered

The 2010 Napoleon: Total War campaigns and battles. Pictures come from the Definitive Edition listing. Peninsular Campaign content is identified separately; Empire: Total War research and recruitment rules should not be assumed here.

Site guns before the infantry blocks them

Napoleon: Total War close view of cavalry fighting at close quarters.
Napoleon: Total War close view of cavalry fighting at close quarters.

Artillery needs visibility and room to fire. A useful ridge or open lane is better than hiding guns behind an unbroken infantry wall that obstructs their shots.

Artillery reference
Weapon or ammunitionRoleConstraint
Round shotLong-range solid projectileLine of sight and terrain
CanisterClose-range anti-personnel fireShort reach
Howitzer shellExplosive bombardmentOnly suitable artillery units
Horse artilleryMobile gun supportNeeds protection during repositioning
Foot artillerySustained battery fireSlower strategic and tactical relocation

Switch ammunition for the approach

Round shot handles distant targets, while canister punishes nearby troops. Explosive shells belong to suitable artillery pieces; inspect the selected unit's available ammunition rather than assuming universal access.

Naval combat choices
ChoiceMain purposePlanning note
Broadside positioningUse the ships side-mounted gunsKeep turning room
Round shotDamage hullsUseful against fighting ships
Chain shotDamage riggingReduces enemy mobility
Grape shotReduce crewUseful before a capture attempt
BoardingCapture a weakened vesselExposes the ships to nearby enemies

Keep cavalry away from gun crews

A few cavalrymen reaching the battery can silence an expensive unit. Place infantry support nearby and maintain a reserve able to intercept flankers before the crew is engaged.

Manage ships as firing platforms

Naval battles still rely on broadsides, wind and maneuvering. A damaged ship that survives may need port repairs before it can safely protect trade or transport another army.

Useful tip

Naval battles still rely on broadsides, wind and maneuvering. A damaged ship that survives may need port repairs before it can safely protect trade or transport another army.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com