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Dishonored / Powers guide

Dishonored Powers guide: Blink, Dark Vision, Possession and Bend Time

Match Corvo’s supernatural upgrades to stealth, travel and combat.

Edition covered

Original 2012 Corvo campaign with original PC publisher pictures. The Knife of Dunwall, The Brigmore Witches, Dunwall City Trials and Dishonored 2 have different content and are excluded.

Blink solves access before combat

Corvo holds a crossbow above a mansion courtyard viewed from a balcony.
Corvo holds a crossbow above a mansion courtyard viewed from a balcony.

Blink moves Corvo to a nearby destination. Aim at a safe ledge and inspect the landing marker; the second level increases range, making vertical routes and difficult crossings easier.

Core powers
PowerFirst useUpgrade direction
BlinkShort teleportLonger range
Dark VisionSee living beings and awareness through wallsHighlights systems and valuables
PossessionEnter an animal’s body brieflyAllows human possession
Bend TimeSlow the worldStops time at the higher level

Use information powers to plan

Dark Vision shows living figures through walls and their field of view. Its upgraded form highlights more useful objects and systems, but looking through walls does not excuse standing in a guard’s actual sightline.

Other upgrades
PowerFunctionPlanning note
AgilityHigher jumpUseful for access and movement
VitalityMore maximum healthSupports mistakes and combat survival
Devouring SwarmSummons attacking ratsLethal tool, unsuitable for a clean route
WindblastKnockback and environmental effectsFalls and impact can kill
Shadow KillTurns killed enemies to ashDoes not undo the kill

Possession and Bend Time change the route

Possession uses living creatures to bypass obstacles and later supports humans. Bend Time first slows action and at the higher level stops it, creating a brief interaction or movement window.

Spend runes on the route you want

A stealth explorer benefits from movement and information, while lethal combat powers solve different problems. Do not buy Shadow Kill expecting it to make an assassination nonlethal; it only changes what happens to the corpse.

Useful tip

A stealth explorer benefits from movement and information, while lethal combat powers solve different problems.

References
Guide references
ReferenceWebsite
Dishonored publisher listingstore.steampowered.com
Official Dishonored PC manualstore.steampowered.com
Bethesda explanation of chaoshelp.bethesda.net
Authorized strategy guide sampleptgmedia.pearsoncmg.com