Fallout 2 SPECIAL, tag skills, traits and companion limit
Build a readable original-game character around combat, dialogue and useful utility skills.
Edition covered
The original 1998 Fallout 2 PC campaign with standard official-patch rules. Restoration Project and other mods add or change quests and are outside the guide. Publisher pictures show the original game.
Choose a combat plan

Tagging a weapon skill helps it develop, but equipment still needs matching ammunition. Avoid splitting early points across several weapon families before one becomes reliable.
| Attribute | Broad use | Planning note |
|---|---|---|
| Strength | Carrying and weapon handling | Support intended equipment |
| Perception | Awareness and ranged factors | Useful for ranged plans |
| Endurance | Survivability | Supports health and resistance |
| Charisma | Social presence and party size | Standard capacity is half, rounded down |
| Intelligence | Skill development and dialogue | Supports a broader toolkit |
| Agility | Action points | Determines combat flexibility |
| Luck | Chance-based outcomes | Depends on the build |
Plan attributes for their practical effects
Agility influences action points; Intelligence supports skill growth; Charisma affects standard companion capacity. Compare these effects with the type of party and combat you want.
| Skill | Purpose | Use case |
|---|---|---|
| Small Guns | Common firearms | Early and midgame shooting |
| Speech | Dialogue solutions | Persuasion and information |
| Lockpick | Locks | Selected containers and routes |
| Repair | Mechanical tasks | Broken equipment |
| Science | Technical systems | Computers and related checks |
| Doctor | Medical support | Injuries beyond ordinary healing |
Read trait penalties
Traits can change aimed attacks or progression. They are optional tradeoffs, not mandatory bonuses. Do not accept a drawback simply because its paired benefit sounds strong.
Keep utility skills relevant
Speech, Lockpick, Repair and Science address different situations. Invest when an intended role or recurring obstacle justifies the points rather than raising every skill evenly.
Speech, Lockpick, Repair and Science address different situations. Invest when an intended role or recurring obstacle justifies the points rather than raising every skill evenly.
References
| Reference | Website |
|---|---|
| Fallout 2 publisher listing | store.steampowered.com |
| Interplay Fallout 2 manual | store.steampowered.com |
| Original-game walkthrough | strategywiki.org |
