Tomb Raider (2013) / Weapons and skills
Tomb Raider (2013) Weapons and skills: salvage, parts and the three skill trees
Spend Lara’s upgrade resources on the capabilities you use.
Edition covered
Original 2013 Yamatai campaign with original PC publisher screenshots. Header artwork is the current Game of the Year package; console Definitive Edition visuals and Rise of the Tomb Raider are not pictured.
4 items · one picture per entry · open a picture for full size.
Weapons and skills
Quick notes
- Salvage and skill points are different. Weapon modifications consume salvage at camp, while leveling grants skill points for abilities.
- Weapon parts unlock stronger models. Parts found through exploration develop weapon families into improved versions.
- Pick a skill family with a purpose. Survivor skills emphasize resource and exploration support, Hunter skills support weapons and hunting, and Brawler skills improve close fighting.
- Use the bow for a quiet opening. A prepared bow shot can begin an encounter without the noise of a firearm.
Weapon parts unlock stronger models
| Resource or menu | Used for | How it differs |
|---|---|---|
| Salvage | Weapon modifications | Spent directly on available upgrades |
| Weapon parts | Improved weapon models | Collected toward a model change |
| Skill points | Survivor, Hunter and Brawler abilities | Earned through experience |
| Camp upgrade screen | Review and purchase improvements | Shows prerequisites before spending |
Useful tip
A prepared bow shot can begin an encounter without the noise of a firearm.
References
| Reference | Website |
|---|---|
| Tomb Raider (2013) publisher listing | store.steampowered.com |
| Official Tomb Raider PC documentation | store.steampowered.com |
| Stella’s Tomb Raider 2013 reference | tombraiders.net |




