Mario Tennis Shots and controls: topspin, slice, lobs and drop shots
Use the N64 A/B combinations to move opponents around the court.
Edition covered
Original Nintendo 64 Mario Tennis. Game Boy Color Transfer Pak content requires the original compatible hardware; it is separate from Mario Power Tennis.
Prepare the shot before the ball arrives

Reach the return position early, then choose direction and shot type. A late lunge reduces the time available to create an angle and often gives the opponent an easy next ball.
| Shot | N64 input | Purpose |
|---|---|---|
| Topspin | A | High, forward-driving return |
| Slice | B | Low spinning return |
| Lob | A then B | Lift over a net player |
| Drop shot | B then A | Land short near the net |
| Flat shot | A and B together | Fast direct return |
Use depth as well as sideways placement
A lob pushes a net player backward; a drop shot punishes someone waiting deep. These two shots work as a pair because covering one leaves space for the other.
| Opponent position | Useful response | Follow-up |
|---|---|---|
| Very close to net | Lob | Recover toward center |
| Deep behind baseline | Drop shot | Prepare for a short reply |
| Pulled to left sideline | Place right | Keep an open-court margin |
| Rushing a weak ball | Aim away from the approach | Avoid a predictable central return |
| Two players at net | Deep lob | Watch the rear court opening |
Charge only when the position is secure
Starting a swing early can build shot strength, but committing before reading the ball can leave the player stranded. Move into position first against sharp cross-court returns.
A doubles rally has two defensive layers
The baseline player watches deep balls and lobs. The net player looks for volleys but must leave room for the partner’s return instead of cutting across every shot.
References
| Reference | Website |
|---|---|
| Original-edition mechanics and reference | www.mariowiki.com |
