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Elden Ring starting classes: original class comparison and build direction

Compare the ten launch classes by opening equipment and play style.

Edition covered

Original Elden Ring base campaign and its ten launch classes. Shadow of the Erdtree, Nightreign and Tarnished Pack additions are outside these guides. Publisher screenshots illustrate the base-game world and are not patch-specific demonstrations.

Choose equipment you want to practice

A sword-wielding rider faces a towering creature among pale trees.
A sword-wielding rider faces a towering creature among pale trees.

Your class fixes the opening stats and equipment, not a permanent profession. Vagabond is a straightforward shield-and-melee start; Samurai brings a katana and bow; Astrologer begins with sorcery. Pick a toolset that sounds enjoyable rather than assuming a popular endgame weapon demands a particular class.

Compare the original ten classes

The table covers the original launch roster. Later Tarnished Pack classes are outside this page. A class that begins with fewer items is not automatically easier: Wretch provides flexibility through a minimal opening, but also asks you to find protection and a broader set of tools.

Opening identities, not locked professions
ClassStarting focusNotable tool
VagabondArmored meleeLongsword, halberd and shield.
WarriorDexterity meleeTwo scimitars.
HeroStrength meleeBattle axe and shield.
BanditCritical attacks and dexterityDagger and shortbow.
AstrologerIntelligence sorceryStaff and glintstone spells.
ProphetFaith incantationsSacred seal and incantations.
SamuraiMelee with ranged backupUchigatana and longbow.
PrisonerDexterity and IntelligenceEstoc and staff.
ConfessorMelee and FaithBroadsword, shield and seal.
WretchMinimal equipmentClub and a level-one start.

Spend early levels on a coherent purpose

Meet a weapon’s requirements and invest in survivability before buying small damage increases across unrelated stats. Vigor is useful to every opening. A caster also needs enough FP and the correct catalyst, while a heavily equipped fighter should check load before adding another shield or weapon.

Attribute choices for an early build
AttributePrimary useDecision to make
VigorMaximum HPCan you survive long enough to learn the fight?
MindMaximum FPDo spells or skills exhaust your focus too quickly?
EnduranceStamina and equipment loadDo you need more actions or a lighter load category?
Strength / DexterityWeapon requirements and scalingRead the equipped weapon before choosing a damage stat.
Intelligence / FaithMany spells and their scalingChoose sorcery, incantations or a deliberate hybrid.
ArcaneSpecific scaling and other effectsInvest when the selected equipment or spell calls for it.

Review equipment load after every change

All equipped armaments contribute weight, even when not currently held. If a Vagabond feels sluggish, unequip one starting weapon and inspect the load label. Aim for a comfortable dodge category before chasing a heavier armor set. Inventory items that are merely carried do not create the same equipment-load problem.

Useful tip

Changing your future build is possible; your starting class does not lock away another class’s equipment.

References
Guide references
ReferenceWebsite
Bandai Namco: starting classesen.bandainamcoent.eu
Bandai Namco: combat and weapon upgradeswww.bandainamcoent.com
Bandai Namco: Elden Ring starter guideen.bandainamcoent.eu