Hero or Dark?Sonic Adventure 2: BattleGUIDES
SONIC ADVENTURE 2: BATTLE / UPGRADES

Character upgrades

A compact checklist of permanent equipment for the six story characters.

Edition covered

Sonic Adventure 2: Battle for Nintendo GameCube. First released in Japan in 2001 and internationally in 2002. Dreamcast and later port differences are outside this guide.

20 items · one picture per entry · open a picture for full size.

Item directory

Light Shoes: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Light Shoes

Sonic's upgrade for the Light Speed Dash, zipping along trails of rings.

Ancient Light: upgrade pickup in the original GameCube Sonic Adventure 2: Battle.

Ancient Light

Unlocks the Light Speed Attack, homing in on several enemies in a row.

Bounce Bracelet: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Bounce Bracelet

Lets Sonic bounce off the ground to reach high ledges and hit enemies below.

Flame Ring: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Flame Ring

Adds fire to the somersault and bounce, breaking metal containers.

Mystic Melody: upgrade pickup in the original GameCube Sonic Adventure 2: Battle.

Mystic Melody

Played at ancient ruins to open hidden routes; every character can find one.

Magic Gloves: upgrade pickup in the original GameCube Sonic Adventure 2: Battle.

Magic Gloves

Lets Sonic shrink enemies into balls that he can pick up and throw.

Air Shoes: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Air Shoes

Shadow's upgrade for the Light Speed Dash along trails of rings.

Booster: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Booster

Tails' walker upgrade that lets him hover after a jump.

Bazooka: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Bazooka

Tails' walker upgrade that breaks iron containers.

Laser Blaster: upgrade pickup in the original GameCube Sonic Adventure 2: Battle.

Laser Blaster

Upgrades the walker's laser so it locks on to more targets at once.

Jet Engine: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Jet Engine

Eggman's walker upgrade that lets him hover after a jump.

Large Cannon: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Large Cannon

Eggman's walker upgrade that breaks iron containers.

Shovel Claws: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Shovel Claws

Lets Knuckles dig into the ground and walls to find hidden items.

Hammer Gloves: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Hammer Gloves

Lets Knuckles smash iron containers with his punches.

Air Necklace: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Air Necklace

Lets Knuckles breathe underwater without running out of air.

Sunglasses: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Sunglasses

Lets Knuckles see hidden objects, such as invisible items and mines.

Pick Nails: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Pick Nails

Lets Rouge dig into the ground and walls to find hidden items.

Iron Boots: native equipment model from the original GameCube Sonic Adventure 2: Battle.

Iron Boots

Lets Rouge break iron containers with her drill kick.

Treasure Scope: upgrade pickup in the original GameCube Sonic Adventure 2: Battle.

Treasure Scope

Lets Rouge see hidden objects, such as invisible items and mines.

Quick notes

  • Sonic. Light Shoes · Ancient Light · Bounce Bracelet · Flame Ring · Mystic Melody · Magic Gloves.
  • Shadow. Air Shoes · Ancient Light · Flame Ring · Mystic Melody.
  • Tails. Booster · Bazooka · Laser Blaster · Mystic Melody.
  • Dr. Eggman. Jet Engine · Large Cannon · Laser Blaster · Protection Armor · Mystic Melody.
  • Knuckles. Shovel Claws · Hammer Gloves · Air Necklace · Sunglasses · Mystic Melody.
  • Rouge. Pick Nails · Iron Boots · Treasure Scope · Mystic Melody.
  • Progression and exploration. Some upgrades open the route forward; others reveal optional paths or help with later missions.
  • Check the action an upgrade enables. A new item may change an attack, open a route or make a movement possible.
  • Plan returns around missing tools. If a suspected upgrade is inaccessible, finish learning the nearby route and record what appears to block it.
FIELD NOTE

Learn the route on a first pass, then return for collectibles and better ranks.

References