Far Cry 3 adventure archiveFar Cry 3GUIDES
Far Cry 3 / Beginner guide

Far Cry 3 beginner guide: holsters, hunting, skills and fast travel

Build a useful early loadout and understand the island’s main exploration rewards.

Edition covered

The original 2012 Far Cry 3 single-player campaign. Ubisoft’s original PC listing supplies the pictures and includes both campaign-style and co-op promotional scenes, identified in captions. Far Cry 3 Classic Edition, Blood Dragon and online-service availability are outside this guide.

Upgrade carrying capacity before hoarding loot

First-person rifle fire lights a jungle skirmish in Ubisoft’s original Far Cry 3 imagery.
First-person rifle fire lights a jungle skirmish in Ubisoft’s original Far Cry 3 imagery.

Jason’s initial holster and bags limit the weapons, ammunition and valuables he can carry. Open the crafting menu and inspect the next recipe before hunting. A larger holster is especially useful because it lets one loadout cover stealth, wildlife and open combat.

Early crafting priorities
Upgrade familyProblem it solvesPlanning tip
Weapon holsterToo few carried firearmsPrioritize an extra weapon role
Loot rucksackInventory fills with valuablesSell before a long hunt
WalletCannot carry more cashUpgrade before large rewards
Ammunition pouchesPreferred weapon runs dryMatch the pouch to your loadout
Syringe kitToo few prepared syringesGather plants on normal travel routes

Hunt the animal named by the recipe

Crafting upgrades require particular skins, not a generic pile of animal materials. Use the map’s habitat clues and the recipe list together. Carry the correct weapon and avoid fire or explosives when you need a usable skin; wasteful hunting fills the rucksack without solving the upgrade.

Skill-tree orientation
Tree or requirementEmphasisWhat to check
HeronMovement and ranged-action skillsWhether it helps your current route
SharkHealth and aggressive combatSurvival benefit before hard missions
SpiderStealth and resource efficiencyTakedown and quiet-approach options
Locked skill prerequisiteStory or challenge gateRead the explicit unlock condition

Spend skill points around the intended approach

The Heron, Shark and Spider trees support different mixes of movement, toughness and stealth. Some skills have story or challenge prerequisites in addition to the point cost. Read the requirement instead of assuming every visible skill can be purchased immediately.

Use towers and outposts as a travel framework

Radio towers reveal map information and unlock free standard weapons. Liberated outposts add safe services and travel points. Alternate these with main missions so the island becomes easier to cross without turning the opening into a long, unfocused collectible sweep.

Useful tip

Radio towers reveal map information and unlock free standard weapons.

References
Guide references
ReferenceWebsite
Far Cry 3 — publisher listingstore.steampowered.com
GameSpot: Far Cry 3 systems guidewww.gamespot.com
GameFAQs: campaign and weapon walkthroughgamefaqs.gamespot.com
GameFAQs: crafting, skills and collectiblesgamefaqs.gamespot.com
Far Cry 3 campaign referenceen.wikipedia.org